| Username | Kaneth |
| Real Name | |
| Rank | Novice Member |
| Joined | August 19, 2007 |
| Gender | Male |
| Age | 30 |
| Location | Hastings, MN, United States |
| Last Visit | November 18, 2008 |
| Post Count | 10 |
| Biography | |
| Quote |
I'd say this is a pretty fair assessment, but it seems like you maybe missed a few things. Sorry if this has been addressed, but I skipped multiple pages. It's late, I'm at work and posting during downtimes :P
RvR and PvP: Many aren't going to know what to do during the first few hours of play. However, during my experiences, most folks have gotten the gist and have applied some tactics in the Scenarios. On my realm there was about a 50/50 win/loss rate in the scenarios, but the RvR areas on the map it was basically a Destruction zerg camped outside our Warcamp. However, it got better when I visited the Troll Lands.
Community: 100% agreed with what you said. I've actually run into a lot more helpful people than whiners. I've only been on the Order side, Empire specifically.
PvE: As a Witch Hunter I've not run into the odd aggro issues as you, since I don't have the Aura system, obviously. Normal mobs I agree are easy, but to me that seems intended. The challenges seem to come from the PQs where Champion mobs hit me like a truck, even if they are a couple of levels below me. I'd say PvE challenge rating in the lower area is right about where it should be. Yes there are pathing issues, which can be annoying, but not game breaking to me.
Also, I have leveled from 8 to 11 strictly from RvR. At the main warcamp of the area there are a number of repeatable quests that have RvR objectives. For Empire there was one to just complete a scenario battle, kill 5 enemy pcs in the world RvR area in the zone and also cap or defend a world RvR objective, to name a few examples. Each completion awarded me with money and xps. I would say I was averaging a level per hour doing it that way, once I knew what I was doing.
Money: I had the same issue as you with not being able to afford Skills at level up and whatnot, but to be honest as soon as I found the repeatable RvR quests, the money was rolling in. I went from about 10 silver to 2 gold very rapidly that way.
I personally have enjoyed myself during the preview so far. Very few crashes for me. The only times I've crashed have been in extremely populated RvR areas with a ton of spell effects going off. I simply left that area and went somewhere else, problem solved.
Just as a side note: I do not get a WoW feeling at all while playing this game. It honestly feels a lot like LotRO in terms of graphics and DAoC in terms of general gameplay. There are a few WoW similarities, but I've played WoW for four years now and I am really not getting a WoW vibe from WAR.
As always, take all of this with a grain of salt. I'm not trying to make up anyone's mind for them, just sharing my experiences.
What I would love to see is the uniqueness of AC2 blended with the freedom and utterly giant world of AC1.
No other mmo can compare in terms of how unique the classes were in AC2. Plus I miss tossing lightning from my drum :(
Polls and getting opinions from "people I talk to" are completely worthless in terms of predicting populations.
There are thousands of folks who don't visit fan sites or forums, the silent majority if you will.
Also, we won't really see the true populations until all of the perceived overpowered and fotm classes come around. Many folks have a tendency to gravitate towards the classes that perform extremely well.
The day of the "hardcore" mmorpg is probably over, to be honest.
Various companies that want to break into the mmorpg market are going to have to put on the hard sell to investors. Investors of course want profits and all they really know about mmorpgs is that WoW is hugely successful. Thus, all mmorpgs must follow a wow-esque model.
Anything hardcore that was or is in development all seems like vaporware. Aside from a niche market there just isn't a mass appeal.
MMORPGs are now an alternative to TV more so than a gamer's haven.
"Will WAR have a better overall gaming experience?"
Well your question would seem to be based upon personal preference. The answer is different for everyone.
Now if we are talking about a "WoW Killer" in terms of population. Honestly, probably not. I'd be extremely surprised to see another mmo hit WoW like world wide populations anytime soon.
WoW's release was extremely well timed, imo. The older mmos were getting stale or dated, EQ2 didn't seem very appealing and anything else was extremely niche. WoW not only cashed in on having mass appeal, but the fact that so many bought the game for the Blizzard and Warcraft names alone. WoW brought many new mmorpg gamers into the genre, more so than any other mmorpg. I guess WoW is to MMORPGs as FFVII was to North American RPGs, it just brought a ton of new blood into the genre with a mass appeal.
WoW still continues to have that mass appeal too, with the sheer amount of carrot-on-a-stick content to be had, there's always better loot, unique mount, rep to be ground, arena ratings, to be attained. WoW is also PvE centric, which means that folks who are not confrontational by nature will gravitate towards it.
Where WAR has the potential to hurt WoW is the pvp population. WoW's pvp is an utter joke. Battlegrounds and World PvP have taken a severe backseat to their overhyped and underdeveloped Arena E-Peen/Sport. Gear and resilience rating play such a vital role in PvP now that any fresh 70, or hell alt in lower tiers, gets completely stomped by folks who have already spent tons of time and money into the system. There isn't a way for a casual player to truly compete in such a system, or even break into the system with any chance for immediate success.
It seems Mythic's RvR system was the way to have a "mass" appeal to pvp, as DAoC was the first successful mmorpg to focus on a pvp aspect as endgame. WAR will hopefully continue to cash in on the uniqueness of the RvR system and bring a lot of fun and tactics into pvp again