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Profile: Kartuhn
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UsernameKartuhn
Rank: 14/100Rank: 14/100Rank: 14/100Rank: 14/100Rank: 14/100
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RankNovice Member
JoinedSeptember 15, 2007
GenderMale
Age(hidden)
LocationHarrison, MI, United States
Last VisitNovember 21, 2008
Post Count19
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    • What, exactly, is wrong with instanced dungeons?
    • Instances give everyone a chance. Simple as that. They can prevent high level players from completely dominating areas and items. They speed up the questing process and individualize the experience for smaller groups of players. Persistant worlds tend to have item farmers and hoards of gankers covering the most sought after mobs/areas who, by sheer might or level, prevent or severely hamper the progress of other lower players and drive markets to insane prices where the farmers are the only beneficiary. Add all the other benefits mentioned already in previous posts and I'll take an instanced dungeon in an otherwise persistant world any time.

      What I don't understand is why a simple question always turns into such intense arguements over different games and people start shouting about "Facts" and "Opinions"? WOW is WOW and AOC is AOC. Good, bad or ugly they offer all they contain and either you play them or don't. Like them or hate them. It's your choice. It's all been said and done so many times in these and every other gaming forum that the arguements are mundane and meaningless and no amount of bickering and fanboi-ism/trolling is going to amount to squat when it's all about "Opinions" at it's very heart. If a game is terminally borked for you and you can't stand it because of instances or the lack of them then leave it alone. The developers and every other up and coming game manufacturer out there will see what works and what doesn't by the simple numbers of those who stick around and play the games. Coming into any forum and shouting down at each other from the lofty perches where you keep your own opinions makes you sound like you're only angry because you wanted to love the game and feel somehow betrayed that it didn't live up to your expectations and you're taking it out on anyone who's opinion differs from your own.

      So what. Who cares. Move on. You're right. You win. Instances suck. Instances ROCK! Whatever. I play what I like and don't play what I don't like... same as you and everyone else and that IS a FACT!

    • Posted: 9/11/08 3:58 AM
      General Discussion
    • whats with hating the koreans mmos?
    • I admit that I haven't played EVERY game that's ever come out, console or online MMO, but I have played a very large amount of them both western and Asian, p2p and f2p. I can't think of a single one that doesn't have some level of grindage, repeated themes, same old gameplay or major disappointments whether they be Western or Asian. The biggest difference for me is always the Cash Shop/Item Mall when differentiating between the two hemispheres of origination.

      It's been said a thousand times in these forums and in every other website related to online gaming that Cash Shop/Item Mall games create an unfair advantage for those who spend the big bucks and it's been argued that you can just buy those same items from other players if you want them badly enough. Somehow that's supposed to "balance" everything out and make it fair for everyone so there can be no room for complaint, but, they forget how much extra time has to be spent grinding away to come up with so much more in-game coin to buy those items. Meanwhile, the CS/IM buyers are way ahead and well equipped and free to PK those toiling in the fields or dungeons without remorse.

      I'm not arguing for either side here. I'm not condeming anyone or whining the same old whine so don't troll me too bad, lol. It's simply that we take the term "F2P" far to literally in the west and most Asian games love to go that route since it's lucrative as hell in the EU/US markets. We all flock to play the latest game with our wallets wide open from the first day ready to pay whatever it takes to save ourselves the major grindage and have a real shot at major Uberdom if we just learn/play/spend fast enough. All the while the poorer or more restrained and literal believers in the "F2P" definition grind away until their eyes bleed and ultimately quit the game due to complete frustration and boredom attempting to compete with their wealthier and less restrained counterparts.

      Before cash shops and item malls it was all about time, dedication and intelligence in choices and perhaps some skill at button mashing. Now it's all about who has the capital and who has to work in the mines and buy the day old bread... too much like real life social status and it can be pretty depressing to mine all day knowing it will take a looooong, looooong time to get the same armor that the guy (who started 6 months AFTER you did) just bought after selling a ton of CS/IM goodies to the people who started 6 months BEFORE you did!

      So there you have my reason for ("hating" is such a strong word) not being overly enthused with Asian games...CS/IM advantages. It's not wrong to make money from a game. That is, after all is said and done, why they exist in the first place. I can equate item malls to car racing though... one guy takes his free time, hard work and saved up cash to build a nice rod for the street and another guy just goes and has one built by a pro-shop and destroys the first guy when they meet on the strip. Who deserved to win? Who would you rather be? How much pride is there for either side of that race? And how much defeat can the first guy take before he realizes he just can't beat the rich kid without an act of God and then heads to the nearest gaming forum to complain about why Asian games suck?

      Yeah I hate 'em. Love 'em too. It's all about the fun anyway, right? Have fun while you can and when it stops being fun... dig the fork out your eye and go play something else! Nobody says you HAVE to play what sucks to you! (*thanks whatever power controls the universe!*)

       

       

    • Posted: 8/31/08 1:44 PM
      General Discussion
    • CB of PWI..your thoughts
    • I'm impressed so far. Enjoying the gameplay, the UI, the general pace of the game and the community as well. PW has nice graphics and even the music is tolerable if not enjoyable. The game has it's own particular flavor and is clearly intended to bring people together to achieve their goals yet offers plenty to do solo.

      There is a certain grind element, but, it doesn't feel like an interminable, unrewarding time waster that makes a career out of a simple game. I love the fact that I CAN'T do anything successfully while AFK! Unlike games such as Voyage Century Online where you can literally go from noob to top rank with no more effort than what it takes to buy scrolls and passes from the IM (only the smallest of exaggeration) Perfect World is a "hands-on" game that actually requires my input and attention to play. As far as there being no "nearest target button"... I don't care! The game is quite nice to play despite the lack of a few little conveniences and after a short time playing you won't even miss them.

      I'll be there for OB and no doubt for the full release as well. It's been awhile since an FTP game has come out and actually put a smile on my face.

       

    • Posted: 8/23/08 3:41 AM
      Perfect World
    • Crap PC giveaway !!!
    • I am absolutely SHOCKED to see that this pathetic, limping, lifeless game is STILL trying to get up from mortuary slab! Give it up SNAIL! It's DEAD! Time to erect a headstone and let it rest in peace.

      Whenever I visit the AOA forum here I feel like a gawker passing throught the midst of a terrible accident and I can't seem to tear my eyes away despite the revulsion I feel. I feel sad that it didn't develop into what it had the chance to become but I don't feel sorry that it's dead. If I were as torn and battered and so badly dismembered as this game has become...oh please...PLEASE! Back up the bus and hit me again!  

       

    • Posted: 8/06/08 12:27 AM
      Age of Armor

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