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Profile: Kayless
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UsernameKayless
Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100Rank: 32/100
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RankApprentice Member
JoinedApril 3, 2004
GenderMale
Age(hidden)
LocationSouthsea, United Kingdom
Last VisitNovember 21, 2008
Post Count200
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    • Banhammer?
    • Originally posted by Yunbei

      Personally I always felt the freedom of speech was one of the most important parts of a free society, as long as not any person is attacked.

      And this is fine, however as you're aware many forum ludites take this to nth degree, and way over the top.

      The 'www.warhammeralliance.com' forum is pretty tight with it's modding but not in a bad way.

      If some idiot just post a rant or some b*****x it gets locked. If they actually take the time create a meaningful post with thoughts/solutions etc. they stay.

      After all, we know how bad the oficial WoW forums are... 

       

    • Posted: 10/13/08 8:21 AM
      WAR (Warhammer Online)
    • Impressions from RP servers?
    • I'm on Burlok (EU) too and have had only good experiences so far. I'm into my dwarfs and I think people find it easy to RP them. I've come across quite a few RP virgins who seem to be making a great effort too... 

    • Posted: 9/26/08 8:32 AM
      WAR (Warhammer Online)
    • Warhammer Online : Age of Reckoning: Correspondent - PQs, A Breath of Air
    • Originally posted by Lethality

      PQ's are a good idea, but it's definitely "1.0" in implementation. There are massive inherent design flaws, mainly dealing with the fact that you are counting on other players to participate and if we've learned anything about MMOs this far is that you can't predict what players are going to want to do nor force them to do.

      On many servers, even the high-pop ones., the PQ areas are dead in many cases. Therefore you can't complete them past the first stage. Sure, you can grind all the influence you want based on just the first stage... but is that really the intention of Mythic in the design of these things? No way.

      So IMO at the moment, PQs are failing but that train of thought is a good one and I hope the find ways to improve it.

      Totally agree, maybe they could change them so they scale with the number of people in the PQ area so one or two players had a chance to complete them...

    • Posted: 9/25/08 9:31 AM
      General Discussion

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