| Username | Lonesamurai1 |
| Real Name | simon litchfield |
| Rank | Advanced Member |
| Joined | June 9, 2007 |
| Gender | Male |
| Age | 29 |
| Location | cheltenham, United Kingdom |
| Last Visit | November 17, 2008 |
| Post Count | 1057 |
| Biography | |
| Quote |
Originally posted by spinner_vis
strips don't require turret slots. exhummers have no turret slots, either. as being said by others, orca is not a miner, but a miner support ship.
Aye, I forgot that... its the 99% reduction in CPU that allows them to be fit, not the turret slots... cheers for the reminder and correction
No, it has3 high slots, but no turret slots meaning only tractor beams...
Heres the official specs:
Bonuses
Role Bonus
* 250% bonus to range of tractor beams (70km)
* 100% bonus to tractor beam velocity (1km sec)
* 500% bonus to survey scanner range (~125km)
* Can fit gang mods
Industrial Command Ships Skill Bonus
* 3% bonus to effectiveness of mining foreman gang links per level
* 5% bonus to cargo capacity per level
Orca Cargo Capacity
The cargo capacity is designed to accommodate a large volume of different types of cargo and is split between the cargohold (30,000m3 base capacity max expandable to around 90,000m3+), a corp hangar (40,000m3) and ship maintenance bay (400,000m3).
The benefit of the corporate hangar is that it can be used as a secure location for storing ore because it is accessible by others. For example, when out on mining ops your haulers (if you still need them with the Orca present) can take from here instead of scooping jet cans.
The ship maintenance bay is very useful for moving a few ships out to a new location, either in space or a station, and also has the benefit of allowing your corp or fleet members to either refit in space or arrive in fast ships and switch to a mining barge or other ship. Also this makes moving rigged ships around much easier with it being the first ship which uses stargates to also have a ship maintenance bay and moves throughout empire.
Fitting
* 3 hi / 4 med / 2 low slots (0 turret / 0 launcher hardpoints)
* 430 cpu / 960 pg
* 3 rig slots / 400 calibration points
* 75m3 drone bay / 50 Mbit/sec bandwidth
* Hitpoints - 46,000 structure / 6,900 armor / 10,750 shield
Required Skills to fly the Orca
* Industrial Command Ships 1 (new skill)
* Spaceship Command 5
* Mining Barge 5
* Mining Foreman 5
* Mining Director 1
What will it cost?
* The ship is aimed to cost around 400 million ISK in capital ship components
* The Industrial Command Ship skill will cost 50 million ISK
* The Orca Blueprint will be around 1 billion ISK
That was a great show tonight, hope everyone enjoyed it and thanks to everyone that came along, both in kamadan ID1 and on IRC
we'll be doing it again tonight, 9pm til midnight GMT, so see you all there
Quick change of plans peeps
We're live from Kamadan ID1, come join us there and tune in @ http://www.sanitarium.fm:8000/listen.pls
~Lone
Well, after just chatting to Martin Kerstein about this, he asked me to post it here:
Yes indeed, The Ascension show LIVE!!! with your host, LoneSamurai!
Click the link for your player to tune in:
Well, tomorrow night (31st October 2008), I'm doing a special Ascension Show Halloween special, live from Lions Arch International District 1 @ 9pm til Midnight GMT (3pm til 6pm EST)
aswell as joining us in Lions Arch, feel free to join us on IRC @ irc.sanitarium.fm:6667 #GuildWars or click the IRC - Javalink on the website @ http://www.sanitarium.fm
Cya all there guys and I'll be taking requests through the stations website and IRC request functions
~Lonesamurai
Station Owner and Guild Wars Community Team Leader
The Sanitarium.FM (http://www.sanitarium.fm)
What aspect of MMORPG's are you more into?