<
>

Profile: Lordmonkus
Send PM  Forum Posts  Forum Topics 

UsernameLordmonkus
Rank: 33/100Rank: 33/100Rank: 33/100Rank: 33/100Rank: 33/100
Real Name 
RankApprentice Member
JoinedAugust 27, 2007
GenderMale
Age34
LocationKitchener, ON, Canada
Last VisitOctober 24, 2008
Post Count199
Biography 
Quote 

Most Recent Thread by Lordmonkus [more...]

Lordmonkus does not have a blog yet.

Latest User Gallery Images [more...]

Lordmonkus has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • My feelings about the new expansion Quantum Rise in EVE
    • Originally posted by PatchDay
      Originally posted by Lordmonkus

      Did anyone stop to think that the real reason for the end of ghost training is because there are now too many people training toons for next to nothing and then turning around and selling those toons for isk ?

       

      Then get rid of trading characters for ISK. Does that not 'cheat' other people? I dont understand why people can go pay real money for ISK, then trade that ISK for a veteran character with ZERO work.

      Yet- if I ghost train, I'm somehow exploting the game?

      This does not compute

       

      Could it be- some suit at CCP thought they were not making money from ghost training so squashed that. But since selling GTCs gives them a benefit in their wallets they keep that around. This is why they hiked the prices of GTC (60 GTCs now)

      They are making money from the sell of GTCs now. so, they make money from character trading and ISK sales. But they were not able to trace on their spreadsheets a direct benefit for ghost training.

       

       


      How about this idea for an exploit and a damn good reason for the removal of ghost training ?

      Gold farmer sets up 100 accounts and starts ghost training them all for 2 years and pays for maybe 6 months instead of the 24 months he would normally have to. Gold farmer makes a ton of real world money. Do you not see where this could be a big problem ?

    • Posted: 10/23/08 8:41 AM
      EVE Online
    • Useful Addons
    • Originally posted by Fariic

      Do they have any noticable impact on performance?

       

      No.

      Here's some mods I have been using

      LibSlash: This mods is actually required by most mods.

      BuffThrottle: This mod is supposed to increase performance in pvp with so many buffs and debuffs happening.

      SpamMeNot: Blocks gold spam and does it very well.

      Squared: If you are a healer and used Grid for WoW then you will want this mod.

    • Posted: 10/01/08 5:36 PM
      WAR (Warhammer Online)
    • Why EVE?
    • Eve is a game of doing what you want to and not what the game says you should. The skill system lets you go have fun doing something interesting instead of worrying about the fasted way to level.

      Those who think it sucks only look at total skillpoints instead of relevent skillpoints, this proves they do not fully understand how the system works and why it is awesome. I guess they would rather chase the never ending loot grind of other mmos.

    • Posted: 9/09/08 10:24 PM
      EVE Online
    • Why EVE?
    • Originally posted by daveains
      Originally posted by Kyleran

      My first go at 0.0 was when I had about 4M SP's, the next time I was around 15M or so, next time I'll probably be near 25M SP's, and have a wide variety of roles I can fill.

      Right now I am able to jam a ship into helplessness, fly at speeds so fast I can't be hit, shoot guns for incredible distances that few can match, and am training to fly Dreadnaughts, one of the Capital ships in the game.  

       

      And that, unfortunately, is why I will not play Eve again. It's not a level playing field at all. If you can do all those things because you, as a player, demonstrated the skill to do them in game, thereby upping your character's skills, that's fine. Because that means, if I put in the effort and have the skills, *I* can do it too. If I fail, it's my own fault.

      But you didn't put in effort and skills, because you weren't allowed to by CCP. You just paid for your character's skills to increase steadily over time. Not hating you, hating the game, just to be clear. And everyone thinking of trying the game needs to hear these words.

      Eve's "pay for training" model means that you will pay, and pay, and pay, and never ever be able to PLAY at the level of someone who got into game before you. It's a beautiful sucker play- "Hey, free training with your subscription!". You feel like you're getting something for free that you have to work for in other games.

      Until you find out that their training system is omgwthicbi ridiculous. It is the most mindbogglyingly overcomplicated anal-retentive training system ever created by the minds of people. My proof? Just look at the Eve training programs created by other people to penetrate the Borg-like bureaucracy of the system, so that you could create a coherent training schedule to reach your goal in-game. Because you sure as H E double-hockey-sticks weren't going to figure it out on your own.

      So what you say? It's "free" right, so who cares if you waste some time? Try out one of those training programs and see just how long you will have to pay (and wait!) for your free training before you can play anywhere NEAR the level required for combat. It's like SIX MONTHS from the time you get into game. Run the test. Your ship will need to be a T2 ship, and you will need to be skilled at T2 weapons for that ship, not to mention the basic navigation, engine, and energy skills, PLUS anything special you want to do like jamming. Oh and you'll need like 20-30 million to buy the ship and weaps. You start the game running missions for a couple thousand creds each lol.

      By which time, of course, everyone else is also six months ahead on their training. Whether they even bothered to play or not, because as long as you pay and click on new skills to train, your character learns.

      (*please, no "big lie" bullcrap from people about being able to "have fun being a tackler in a T1 frigate right from the start". That's a ticket to being assigned to hang around absolutely uselessly by a gate while you wait for someone to jump in, which in no way qualifies as "fun", and will cripple your char's ability to advance right from the start. If you are not in a T2 ship, you are a floating bag of loot waiting to go pop.)

      My personal theory is that this is how CCP justified their financial model to their investors - "See Mr. Moneybags? Right here on the spreadsheet is how long it will take ANY character to be able to fly a cruiser. We know this because of our marvelously unique training system will not allow them to reach it any faster, no matter how skillful a player they are or how hard they try. And we estimate 80% of people will keep paying us until they can fly a cruiser, so that's where our financial planning figures come from. So we can pay you back your 10 million dollars because we will hold back every player long enough to make them pay for it. Can we have the check now?".

      So sorry to say, but you need to know this about Eve. Underneath everything else everyone has said is this one simple fact- no matter how good a player you are or how hard you try, you will always be less of a player than some retarded jerk filling the channels with hate-filled obscenities, who just happens to have been paying CCP longer than you.

      Good luck whatever you decide!

       

       

      Wow, what a pile of crap you just spewed. This lame arguement has been proven wrong so many times its amazing people still think and spread this thought about Eve.

    • Posted: 9/09/08 9:34 PM
      EVE Online

Special Offers

MMORPG.COM Polls

Do you Role Play?

Yes
Occasionally
No

(login to vote)

View all polls