| Username | OSF8759 |
| Real Name | |
| Rank | Apprentice Member |
| Joined | May 27, 2007 |
| Gender | Male |
| Age | 38 |
| Location | Riverside, CA, United States |
| Last Visit | November 20, 2008 |
| Post Count | 42 |
| Biography | |
| Quote |
You are categorically incorrect. Amazingly incorrect, in fact.
PvP is being redone in CoX because PvP in that game is epic fail. PvE is the same as ever.
Advertised expansion? What expansion? There hasn't been a CoX expansion on the radar since CoV. NC, as a rule, doesn't normally do paid expansions at all.
Yes, Mission Architect was delayed because it was missing a crucial, critical feature: customizable bosses. The wisely pushed MA back until they can do it right, and when it does come out, it's going to be fantastic.
NGE? You don't know the meaning of the word!
Ads were added to the game as an additional source of revenue. They are optional, and can be turned off in the Options menu. So far, I myself don't mind them, though seeing the same exact one everywhere is somewhat annoying, and I haven't seen any of the community created images we were promised on live yet.
The CoX devs are the most open, fan friendly devs in the industry. People calling them stupid or lazy has no basis in fact, and it's not the least bit constructive. Those people should be ignored. The people with good ideas, laid out in insult-free posts? Those people should be listened to. And they are.
As to Issues coming out slowly, you do realize that for years the entire CoX team consisted of just 15 people, right? They have been recently ramping up from that after they got bought by NCSoft (or more accurately left cryptic and joined NCSoft), but making new hires and integrating them into the existing team and getting them all up to speed is non-trivial to say the least. It's very time consuming doing that.
And as to cancellations, the City of Heroes franchise has what is arguably the best retention of any MMO. This is because it provides a (currently) unique, quality game.
About that uniqueness, Champions Online is looking every bit like repeating many of the same mistakes of CoX (hiding numbers, no villains at launch). But DC Online is looking like a real contender.
The best team leaders don't discriminate against power sets or Archetypes. And they don't pass star.
The crafting was amazing and the environments were perhaps the very best in any MMO.
How many players does an MMO need to be considered a success in today's market?