| Username | Ozmodan |
| Real Name | George Reuter |
| Rank | Hard Core Member |
| Joined | February 27, 2007 |
| Gender | Male |
| Age | 60 |
| Location | Hilliard, OH, United States |
| Last Visit | December 1, 2008 |
| Post Count | 1559 |
| Biography | |
| Quote |
Originally posted by Stradden
Originally posted by Ozmodan
I don't think any of these game concepts are really that innovative. I guess if I had to pick one, it would probably be the public quests in Warhammer.
I think the entire industry reeks of a lack of innovation. All I see is one copycat game after another.
Age of Conan combat combo is most certainly not innovative, it has been done before in other games. As to ship combat, how is that different than ship combat in Eve? I think the jury is still out on the Council of Stellar Management in Eve, it seems more a marketing ploy than anything helpful to date.
I think we have to look to the indy developers for a company to take a chance on something truely innovative, the major ones seem to avoid that lately.
I have to respectfully completely disagree:
I honestly can't remember ever seeing Age of Conan-style combat in another MMO. I'm not saying I'm king of all knowledge or anything, but to the best of my recollection, or that of anyone else that I have spoken to, we've not seen it in another MMO.
Have you played Pirates of the Burning Sea? I can't recall the last time that wind direction and strength played a role in EVE Online... given there's no wind in space. I'm not knocking EVE's combat, I'm just saying.. it's different.
The Council of Stellar Management has already made a number of differences in the direction of EVE. I wouldn't say it's any more of a marketing thing than any other feature of an MMO. when there's news about it, they send out a release. Take a look at this interview.
Honestly, and please don't take this personally, but I think you might be confused as to the meaning of the word innovation.
Invention is the creation of something completely and wholly new, while innovation is taking something that already exists and somehow changing it (generally to improve upon it).
Communities have always contributed to development decisions, The CSM takes a new spin on that and formalizes it via elections
Quests have always existed in MMOs, PQs present them in a different way, encouraging people to work together without requiring grouping
ship to ship combat has always existed, but PotBS used what they knew of nautical age of sail combat and integrated functions to replicate it.
MMOs have almost always used single key attacks, Age of Conan added a new layer to that by requiring combos to activate certain abilities.
These are all innovative features. I'm not saying they're all great, and we're not asking you what the best feature is. You don't have to like something for it to be innovative. Inf act, innovation often results in the opposite.
Point taken on both Pirates of the Burning Sea sea combat and also CSM in Eve. They both meet your definition of innovative and thank you for enlightening us on what the definition is.
As to combat in Conan. My first fight in the Conan was deja vue, I immediately knew that this was very similar to other games I have played. As to what game had it, been too many to remember the exact one. So since I can't supply a name, I will just have to disagree on this point, I know that this combat method was not new.
Well EA and the word Innovative don't go together, so you can probably assume it is another theme park of some type.
I don't think any of these game concepts are really that innovative. I guess if I had to pick one, it would probably be the public quests in Warhammer.
I think the entire industry reeks of a lack of innovation. All I see is one copycat game after another.
Age of Conan combat combo is most certainly not innovative, it has been done before in other games. As to ship combat, how is that different than ship combat in Eve? I think the jury is still out on the Council of Stellar Management in Eve, it seems more a marketing ploy than anything helpful to date.
I think we have to look to the indy developers for a company to take a chance on something truely innovative, the major ones seem to avoid that lately.
I think most of the item mall games can be played entirely without the item mall items. Atlantica is no exception to that. All of them incorporate little necessities that are hard to get by without Like the example scrolls discussed in the article.
Atlantica is no different than it's competitors, no better, no worse.
First off EQQA has not been out for 10 years, so you certainly could not have been playing it that long.
It is not really a MMO, so you won't find many discussing it here.
How many players does an MMO need to be considered a success in today's market?