| Username | Raistlin25 |
| Real Name | |
| Rank | Novice Member |
| Joined | July 17, 2007 |
| Gender | Male |
| Age | 28 |
| Location | Columbia, MO, United States |
| Last Visit | June 25, 2008 |
| Post Count | 12 |
| Biography | |
| Quote |
Just an interesting observation. It seems that being "good" on an MMORPG does not go hand-in-hand with having any form of real life.
Now, I'm a student myself, and I've never sacrificed any aspects of real life for an MMORPG. However, I would fall into the category of the sporadic gamer - I do enjoy games, but by no means am I even close to being "1337."
It seems most of the people I know who are actually "good" on an MMORPG such as say, World of Warcraft (There's actually a group of hardcore L2 players in my school. Those guys scare me more than the principal sometimes) seems to be academically inept or sort of mute in the real world.
However, you chuck them online and it's a different story. They're assertive, skilled, "in their realm" so to speak. And yet, the next day in class they struggle with simple polar coordinate graphing or historical factors of WWII.
I don't meant to sound like our parents, but how many talented younglings have wasted countless hours playing a game as if it was their second life, but then ended up getting nothing for it?
This is why I'm in love with Guild Wars. Designed to be played in small bursts or long, no subscription fee. The whole thing feels like a game that I can play knowing I don't have to feed hours and hours into it.
There are rabid defenders of any MMORPG. To anyone else who's reading this, I think the topic starter does have a point.
Regardless, I don't think he's trying to prevent anyone from anything. People are still free to try the game - just don't blame me if they quit three weeks after.
Judging from snooping around on their forums and on the Japanese/Taiwanese forums (where the game's already out at) someone was right about it being a Lineage II clone. Same idea, with slightly prettier graphics. Same scantily clad women, same amount of grind, except with an item-mall.
That being said, they've already got a mob of eager-to-try players who may be sorely disappointed by the end results. But check it out regardless - until WoLK comes out, that is.
To above poster: Heaven and Hell, from my understanding are just different aspects of skills you could learn. There isn't an actual "Heaven" and "Hell" faction battle - just different string of quests depending on your faction.
For example. A "Heaven" Elf Priest's resurrection skill has twice the range while a "Hell" Elf Priest's resurrection have only half the cast time.
Source: http://bbs.world2.com.cn/viewthread.php?tid=1052505&extra=page%3D2%26amp%3Bfilter%3Ddigest
The GVG in Perfect World is surprisingly complex - however, it is really reserved for the "end-game" guilds because of the numerous benefits that comes with it.
It's not bad - just the current MY version is 2342343243242 patches behind. They need to add in marriage and the homesteading aspect - because hoohoo....wait until you guys see those.
I think I've posted a while back, but mm. It all depending on mode of play, I suppose.