| Username | Raston |
| Real Name | |
| Rank | Hard Core Member |
| Joined | September 19, 2006 |
| Gender | Male |
| Age | 36 |
| Location | Valrico, FL, United States |
| Last Visit | December 1, 2008 |
| Post Count | 295 |
| Biography | |
| Quote |
But in the end, it doesn't matter as I'm done with this discussion. You and I have different opinions about games and their purpose and those opinions aren't going to be changes through our banter, and will probably serve more to getting us into trouble than us agreeing.
As I also said above, I hope that TCoS is a success. People need a game they find enjoyable (even if it isnt' for everyone) if they choose to spend their time in games. If this is true for you, then I do hope that you have a long, enjoyable time in the game.
But beyond that, perhaps it will break others out of the proverbial WoW box too.
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It is simply because it will never be anything more than a niche game and niche games tend to hide well. Personally, I don't like it. I don't have the reflexes to play games that are based around twitch mechanics, but I do wish them well.
They had some exceptionally good stories early on, stories that worked like the old, make a choice and goto page x books that I loved as a kid, but for me the combat is a killer, unfortunately as I liked the other aspects of the game.
sorry, but you are wrong, I don't want a WoW clone as I think WoW sucks, but in a RPG genre, you shouldn't be using a system which rewards PLAYER ability to the extent that a FPS style of combat does. Nowhere should the players ability make THAT much difference (some, sure but their reflexes shouldn't be that important to something critical like AIMING.) Not all of us are as 'quick' as other or are on as fast a connection as others, that is the nice thing about a RPG, you get to pretend you are something else for awhile, something stronger, faster, etc for a short bit, if the limitiations of ones life begin to impede on the world, then you will lose a large section of your possible subscriber base. You may not like that, but it is true.
Personally, I liked Shadowbane, which was nothing like WoW. While it took SOME player skill, it was still the abilities of the character (not the player) to hit that were more important. FPS style of play is not a RPG, sorry but it isn't. That is my complaint about TCoS. They have some beautiful ideas (dress to impress, quests that a bit more fuzzy, etc) but the combat system is not one of them, IMO. I'm just not going to enjoy a game where my slow reflexes are going to lessen the fun factor of a game. Has nothing to do with intelligence, but rather understanding one's limitations and understanding that ones recreational time is important and how to get the most out of it.
Personally, I hope people do enjoy the game because everyone needs to have some way to enjoy their recreational time, but don't expect me to and to insult me because I don't see gaming the same way as you do, is in poor taste and highly out of line.
I was an early beta tester on this... I will not be trying it out...
They originally had me hooked on their beautiful stories and puzzle games they had early on and I'm thinking IF they make the game like this, it will be wonderful... Talk about unmanaged expectations...
I can't fight in this system, I don't have the 'skills' for it and beyond that, if I wanted to play a FPS, I'd go play Halo or UT2K4 or something...
Again, what is this fascination with MMOFPSes lately?
What is your favourite Mage archetype class in Age of Conan?