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Profile: Soraellion
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UsernameSoraellion
Rank: 91/100Rank: 91/100Rank: 91/100Rank: 91/100Rank: 91/100
Real NameMarco Siesling
RankElite Member
JoinedAugust 8, 2006
GenderMale
Age38
Locationzuid, Netherlands
Last VisitDecember 1, 2008
Post Count548
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    • New Players Beware!
    • Originally posted by sabutai33

       New Players;

       

      If (when you indeed) die; you will lose your ship and a random number of items on your ship will become lootable

       

      If (when you indeed) die; and your pod is killed you will lose all implants and/or hardwires that you may have on.

       

      if (when you indeed) die; if you didnt have a medical clone that covers your skill points you will lose the last highest skill trained. 

       

      Basically, youll hear lots of Eve fan[kidz] say " Dont fly what you cant afford to loose", well as a new player guess what? that means just about anything you purchase for at least 4-6 months.

       

      Anticipate having to train learning skills for at least 1 month; Youll hear lots of Eve fan[kidz] say " just get some +4/+5 implants it will go quick", easy for them to say since they have the funds to cover that expense, as a new player .. your only option to even consider those expensive implants is to sell a few GTC's.

       

       


       

      I didn't know most of the players fly around with 100-500mil implants in, I also didn't know that every ship capable of PVP costs more than 25 mil each. Must have been doing something wrong all these years. There ARE ofcourse expensive ships and losing a BS hits the wallet a bit, but who said you need to fly BS's.

      Fact: you don't NEED implants but they're useful and if you can use jumpclones you can switch in and out of them when you go PVP.

      Fact: after insurance a lost frigate doesn't have to set you back more than a few 100k, wich takes about 2 minutes to make with low lvl missions.

      fact: after unsurance a lost cruiser will set you back around 2-3 mil, ofcourse you CAN use uber expensive fits but there's no need to.

       

      In other words; learn the game, learn that SP+gear does not make victory alone. As long as you keep thinking in WOW terms you'll never understand EVE.

       

       

       

    • Posted: 11/24/08 9:42 AM
      EVE Online
    • GTC prices
    • Originally posted by tirallum

      You cannot be ruler and player at the same time. CCP is there for the money. Also, the so boasted 'free market' of Eve isn't so free. It's an artificial market made and controlled by CCP. Ask yourself, who gets the money from all this isk trading?

      It's a too shady business when the same company supports and encourages item/gold trading for real money. As intended I suppose. I just hope all the people who agree with it, never try to bash those asian games with item mall, ever.


       

      I want what you're smoking.

    • Posted: 11/18/08 4:13 AM
      EVE Online
    • 1st...2nd...3rd...4th trial...my semi-review/blog of Eve (very long)
    • If I understood correctly is that THIS time, instead of going the PVE grinding route, you went the 'interact with other players' route, and that is where EVE shines. People running missions or mining 23/7 and then state EVE is dull never really played EVE, they just kept to the dogmas other MMO's enforced; PVE till your ears drop off and perhaps THEN you can worthwhile to a proper group of people. EVE's different.

    • Posted: 11/17/08 12:46 PM
      EVE Online
    • GTC prices
    • Originally posted by MMO-Rogue

      Its funny how in a game where people are so proud of the complexity of the economy and make enough ISK in that economy to pay for their subscription - still don't understand supply and demand.

      First GTC cost more RL cash so GTC sellers ask for more IG isk - then GTC buyers agree to pay that price.

      No one is forced to participate in the GTC market.


       

      Bingo, thing is ofcourse that 90% of the world population lacks the brainpower to both breathe and walk at the same time. That means that you get a lot of tools in EVE as well, regardless of their e-thug appearance.

       

       

       

       

    • Posted: 11/17/08 5:24 AM
      EVE Online
    • Questions about Eve from a person considering the game
    • Adding to the other (excellent) answers;

      1)

      The really cool part about EVE is that there's a lot more interaction between players and that the things you do affect your persona. It's one world and how you act and behave influences where you end up, moreso than how much SP you have or which uberships you fly. Therefore it's not a treadmill at all, there's no "gotta get to 70, then get T4 gear and THEN I might be able to kill that mage), ofcourse there's progress but there are a lot of deciding factors when it comes to winning or losing, your SP is only one of those factors.

      Right now I'm dwelling in high sec harassing people and corps for profit, if they play the game in AFK mode or treat it as a solo game I can force them to interact and having to react to me. It's like standing next to a really annoying Gnome with a stupid name in SW and he's spamming all kinds of crap and you want to beat him to pulp. In EVE you can do that, you can influence his bahaviour and gameplay forcing him to face you. Sounds barbaric and simplistic? Perhaps, but to me it's just Darwinism; filter out the idiots.

      If you bring it down to the basics EVE is about 2 things; the struggle for wealth and influence, personally I don't care about cash (mostly because I have enough not to worry about it) but my wealth 'buys' me influence and with that influence I can gain wealth. Everyone tries to gain those 2 things, some on a small scale like me, some on a very large scale affecting thousands of players at the same time, and anything in between. So everyone has their own goals, agendas and whatnot and that makes for an intersting game since all of a sudden the players dictate goals, wins, losses and gameplay... not the game itself.

       

      2)

      Somewhat yes, every time they improve on it and these days you get a nice set of starting skills. However, the game still is as harsh as ever and will cut your head off the second you made the mistake of assuming something, while not knowing it.

       

      3) things shift around, in reality it takes more effort to do PVE if you use the uber PVE race/ship and that simply means it's brought more inline with the other races, so while stuff was changed it doesn't have to affect you. The other part of the patch takes away power from people who had been using a loophole concerning speed and they toned down the overpowering versatility of battleships, which means smaller ships now actually have a place/chance. In essence it's a boost for the lower SP players, if you want to explain it like that. Personally I think it was long overdue since there should be no 1 uber tactic that always works.

       

      4) don't understand the question, sorry

      5) yes, tons but it won't be handed to you on a platter. You have to put in the effort to find theam, read, think and learn. If you check the newbie forum there's a sticky with all kinds of guides. Some advise; Play a char because you like the looks/background/idea, not because he might have the uber optimised attributes (Caldari Achura; they have great stats but look like dogbarf). Also, try to even your attributes a bit, focussing a bit more on perception and letting charisma fall behind. Apart from that it really doesn't matter. Don't automatically go the PVE route, this game is about PVP in it's many facets.

      Remember that if you're not having fun in EVE, you're doing something wrong... not the game, YOU.

       

       

       

       

       

    • Posted: 11/17/08 5:01 AM
      EVE Online

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