| Username | Stradden |
| Real Name | Jon Wood |
| Rank | Managing Editor |
| Joined | July 8, 2005 |
| Gender | male |
| Age | 28 |
| Location | Halifax, NS, Canada |
| Last Visit | August 21, 2008 |
| Post Count | 4377 |
| Biography | |
| Quote |
Day one of Comic Con San Diego is now behind us, but there are still lots of things for us to see and do, even if we limit ourselves to just MMOs the day is going to be relatively full, but there’s no point in talking about today, when we can talk about yesterday to much better effect.
I’m not going to bore you with details of my day, but I’m going to cut right to the MMORPG chase and tell you about the things that I have seen that we just haven’t seen before.
Stargate Worlds
Firesky, the company behind the upcoming Stargate Worlds has gone all out this Comic Con. Everything here, it seems, is branded with Stargate Worlds: ads in the program, full bus ads, Jaffa and Air Force personnel literally everywhere, and almost every bottle of water in the building has a Stargate Worlds label on it.
I’m not by any means saying that advertising = good game. What I am saying though is that Firesky has proven to me that they are serious about their game. Add that to the fact that they have been paired for the entire Con with the Stargate television show (Dan Elgrin, the producer of the game, was even a part of the red carpet press line at the premiere of the new Stargate movie), and you have evidence that while they may have been press quiet for a while, they have certainly been working behind the scenes, both on the game (I’ll touch on that in a moment) and on their relationship with MGM.
While we haven’t yet attended our meeting and interview with the Cheyenne Mountain (now Firesky) folks, I did drop by their booth yesterday and got to see some more gameplay footage.
I have been concerned for a long time that this game was going to look exactly like Tabula Rasa. Let’s face it, it’s a semi-futuristic universe where people are firing a lot of ranged weapons and cover and position matter. Sound familiar?
I am relieved to say that even a quick look at the gameplay videos pretty quickly dispels those thoughts. Not that there’s anything wrong with Tabula Rasa and the way that it looks, but we have one already. I was hoping that SGW wouldn’t be a clone / copy and it looks like it isn’t.
The graphics, for a game in the stage of production that SGW is in, are really pretty great and what you would expect from a AAA MMO set to release in 2009. I’ll have to check into it, but from what I saw, you won’t be looking at your standard MMORPG User Interface either. I didn’t notice an action bar at the bottom of the screen at all.
DC Universe Online
I didn’t get a long look at this one, but like SGW we’ll be talking to them later in the convention and I have been promised some great info.
The first thing that I can tell you about DC Universe is that they actually have a playable demo up and running at the convention. For a game that is still in its pre-production phase, that’s a mighty feat indeed. I have to warn you though, I did see an awful lot of console controllers moving around.
From what I could see, the game looks more like a superhero action game than it does a superhero MMORPG (meaning that it doesn’t look too much like City of Heroes). The look of the game, as you’ve probably already seen through screenshots and early trailer videos, is fantastic. Very DC Comics.
I overheard one of the developers talking about the features that will be in the game, and the points that stood out most to me:
- We’d like to launch with Metropolis and Gotham and places like the Bat Cave.
- You will be doing missions with heroes like Batman and Superman
- The heroes will remember your actions. If you failed once, or didn’t do their quest, they are less likely to give you missions in the future.
While I know that this wasn’t the detailed tell-all about these games that some of you may have liked, I hope you enjoyed it as an appetizer for next week when we release our interviews.
Well, off to the Con for day two!
Turbine has published the latest edition of the Stormreach Chronicle, which aims to keep Dungeons&Dragons Online informed of community events, forum activities, and more.
We're very happy to bring you this regular weekly feature, filled with spotlights on the great player activities around the DDO forums and in game! You'll also be able to find summaries of recent Turbine discussions and news, and links to helpful resources. Be on the lookout for rotating features in the Chronicle, and more segments. If you're interested in sending a submission in for the Chronicle you're more than welcome to contact any member of our Community Team. Please keep in mind that due to the volume of requests, we might not always be able to feature all submissions we receive. We appreciate your readership, and hope you enjoy the Chronicle!
Read more here.
MMORPG writer Carolyn Koh was at the recent SOE Fan Faire where a new expansion was officially announced for the well known game. Today, Carolyn files this report, giving us a few details about The Shadow Odyssey.
Senior Producer of EverQuest 2, Bruce Ferguson had several things to announce at the opening Keynote speech. The first was the launch of Guildhalls in the fall, the second was the upcoming zone that would be released for free, Vexar, and the third was that the fifth EverQuest 2 expansion, The Shadow Odyssey would be released on November 18, 2008.
The announcement was followed up the next day by a preview panel in a ballroom. Every single seat was filled, and players lined the sides and the back, standing or leaning against the walls or sitting on the carpeted floor. A total of 15 developers were in attendance to answer questions and as each introduced themselves, the crowd showed their appreciation with the Tradeskills designer receiving the most applause including hoots and hollars.
Read the article here.
MMORPG.com's Richard Cox interviews Warhammer Online's Community Relations Director Robert Mull about all things community relating to Warhammer Online.
MMORPG.com's Richard Cox interviews Warhammer Online's Community Relations Director Robert Mull about all things community relating to Warhammer Online.
World of Warcraft Correspondent Robert Duckworth pens this article giving some details and tricks for the Warsong Gulch Battleground in WoW.
The new Sands of the Ancients battleground is fast approaching along with the rest of Wrath of the Lich King. Just because there is a new battleground does not mean that it is going to replace the old ones though. All four currently in The Burning Crusade, from Warsong Gulch to Eye of the Storm, are going to remain an integeral part of PvP life in World of Warcraft. At this point even the same tokens and the system of secondary PvP rewards through honor is planned. So while there have been no changes announced to the old battlegrounds, that does not mean they don't deserve a look. The next few articles will cover the battlegrounds in depth and discuss the important finer points of each one.
Read the whole thing here.
MMORPG.com News Manager Keith Cross caught up recently with Andy Cataldo, the Community Manager for AC. In the interview, Cataldo talks about the game's 100th update, an expansion-sized update to celebrate the occasion.
Asheron's Call: Update Interview
MMORPG.com News Manager Keith Cross caught up recently with Andy Cataldo, the Community Manager for AC. In the interview, Cataldo talks about the game's 100th update, an expansion-sized update to celebrate the occasion.
What characteristics of an MMORPG do you look at most?