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Profile: TheHorror
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UsernameTheHorror
Rank: 5/100Rank: 5/100Rank: 5/100Rank: 5/100Rank: 5/100
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RankNovice Member
JoinedMay 2, 2008
GenderMale
Age31
LocationMelbourne, Australia
Last VisitNovember 23, 2008
Post Count25
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2 Most Recent Threads by TheHorror [more...]

  • First Impressions on 9/2/08 @ 5:41PM
    Viewed 133 times, replied 3 times, last post was 9/2/08
  • New Player on 8/29/08 @ 7:31AM
    Viewed 1277 times, replied 49 times, last post was 9/2/08

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Recent Forum Posts [more...]

    • How Long Did It Take You To Learn How To Play Eve?
    •  

      2-3 hours I guess, but my experiece was probably atypical.

      I sat down and did the tutorial.  When the tutorial ended I looked blankly at the screen and could not figure out what to do next.  My housemate came over and showed me how to add stargates to my overview and how to find agents to run some missions.  I went off and tried one mission and had to run away because it was too hard.  Thats when I got the game.  I realised that I didnt have to do the bloody missions at all.  So I picked up a frigate and decided to become a trader.  Twenty minutes later my friend decided to give me a million bucks as starting capital, and I was very proud of myself that I managed to double that within an hour.  And it went from there.

      About a month later I started up my second and third accounts, and finally tried some mining, missioning and pvp.  I still think missioning is boring, mining is strangely relaxing but simply not profitable enough, and pvp is pointless unless you are fighting over something tangible (eg. access to resources in 0.0, or ransom money from empire corps) and even then if you are in empire its still not as profitable as trading. 

      So I dont know.  I felt like I 'got' the game within hours of finishing the tutorial.  That within a week I understood a great deal about how the markets worked, and that within the first two months I began to understand the finer driving forces behind the economy.  But I am still learning new stuff every week, and there is an incredible amount more that I need to explore.  My beginner experience and approach to the game was probably rather atypical though.

       

    • Posted: 9/15/08 3:51 AM
      EVE Online
    • Best Combat Experience in a MMO?
    •  

      I never played Planetside but from what I have read it was very good.  For me my best experience was definately Tabula Rasa.  Age of Conan is passable, but nowhere near the fast paced action that Tabula Rasa provided.

    • Posted: 9/15/08 3:37 AM
      General Discussion
    • I want to join eve. only mmorpg that seems intresting...
    • Zappydog covered it pretty well. I just want to add the following:

      - Make sure when you design your character that your attributes are as balanced as possible, except for charisma which you want somewhere between 5 and 7 (definately no higher than 7). 

      - Start off by doing a little bit of mining.  Get some money up front and invest it in buying the racial frigate that gives mining bonuses together with some mining lasers (I recommend either Miner I at the very beginning).  Your goal is to earn about 300-400k.  Once you have that much spend it all buying, fitting out and insuring a good combat frigate and do some missions - you will power through level I missions in this setup.  Alternatively scrape up what money you can at the beginning and go ratting in 0.8 security space.  Just fly out to a random asteroid belt and kill any NPCs you see.  Take them on 1v1 at first, then slowly look for larger groups and see how confortable you are.  Remember the lower the security rating you go ratting in, the tougher the rats but the bigger the rewards.

      - When you get the chance learn the Salvaging skill.  It is expensive, and has another skill as a prerequisite.  But it will pay off for itself in two missions.  Salvaging is a cash cow and you will feel rich when you start doing it.

      - For pvp I suggest joining your faction militia.  You will get to go out and have a good fight in a group whenever you want.  Make sure you are earning enough money to easily replace a lost frigate though (ie. make sure you are doing level II missions with your destroyer or cruiser, and use frigates for the pvp).  Alternatively I suggest you join a corp.  EVE University is meant to be very good and they would teach you everything you needed to know. 

    • Posted: 9/15/08 3:32 AM
      EVE Online
    • Sandboxes don't need PvP, at all !!
    • Originally posted by Galaturc

      So many people are scared of the possibility of a gankfest in these sandbox games where FFA full loot is promised, however that sentiment is a little bit exaggerated - and I strongly disagree.

      A sandbox game (like Darkfall) can promise the freedom of FFA full loot and also supply enough tools to clans / realms the option to provide a secure / non-violent city / region for their non-PVP members / crafters / socialisers / role playing gamers. A clan can set rules / laws in their own region, prohibit players from PKing, or stealing - not by taking it out of the game mechanics and limit the freedom but by penalizing them harshly - banning them from the region, by giving direct orders to their PvP members, player patrols or NPC guards to kill on sight certain players, clans, races or hunt them down. There will be very strong clans that care about their economy and about these non-PVP players. Remember, Darkfall is planned to be "one character per server", can you imagine how valuable these crafters / traders will be for an organized clan caring not just about PvP, reputation and power struggle but also maintaining a good economy? Maintaining a good economy for a clan - claims Aventurine - will be very critical for a clans survival in Darkfall.

      This is how developers stated it will work in Darkfall:

      There will be over 90 clan cities that can be built and improved, in which that clan will also control a whole region which includes some resources in the cities close proximity - farms, mines, forest, etc. Therefore, several cities will be more valuable and in demand, and more competitive clans will fight over them. Their crafters / traders can freely and safely use these resources. Every player can build their own settlements, houses either in or out of these regions - the fact is, a region protected by a strong clan is much more safer than any place on the map due to forementioned FFA full loot system. The clan's responsibility is to maintain the protection and safety of the regions inhabitants so that in return they will get valuable service (from crafters and traders) or collect taxes.


       

      Darkfall is just going to be a fantasy version of EVE with isolated pockets of empire space instead of one contiguous 'safe' zone. 

       

      The OP is right.  Sandbox games do not require actual combat at all.  A sandbox game doesnt even require avatars.  Its the preconceptions you have about MMOs that dont enable you to see that.  A lot of posters in this thread are also unable to imagine something different it seems.  Why does every game require you to be in competition for resources that will be used to craft weapons for pvp?  Why does a game even need resources?  A sandbox MMO can be something as simple as a chat room where players get 30 seconds to draw a picture, then compare that picture with other people and get vote on who drew the best work of art.  Somebody else can then step forwards and suggest some different rules, and anybody can draw whatever the hell they want at any time.  There need be no reward other than the fun, no competition other than the interest to see what other people invented.  That would still be a sandbox game - a game with no linear progression of content.   It may not be a populat game, but its still a game, its still played online with multiple people, and its still a sandbox. 

    • Posted: 9/15/08 3:14 AM
      General Discussion
    • Nearly final review of my time played...
    • Originally posted by PapaLazarou

      lol more seriously into mining.


      How could anyone find sitting there looking at a ship getting ore fun? The most excitment is when your can is full and you have to create a new one lol.


       

      I find mining to be a lot more fun than missioning, and nowhere near as much fun as trading.  The fun of mining is not actually from sitting there and mining away.  It comes from:

      - working out which is the most profitable ore to mine.

      - balancing out the risk you will have to take to get the most valuable ore possible.

      - chatting with friends while mining.

      - getting petty vengeance on ore thieves.

       

      The main problem right now with mining though is that the mineral market is borked, so the only real calculation to be done is deciding if veldspar or scordite is more valuable to mine today.  There is no reason to go into low sec to mine anymore, which really was incredibly intense and fun. 

      The main advantage of mining in high sec is that you can do remote trading while you mine...

    • Posted: 9/11/08 8:18 AM
      EVE Online

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