<
>

Profile: Vicksburg
Send PM  Forum Posts  Forum Topics 

UsernameVicksburg
Rank: 58/100Rank: 58/100Rank: 58/100Rank: 58/100Rank: 58/100
Real Name 
RankAdvanced Member
JoinedJuly 16, 2008
GenderMale
Age28
LocationHasselt, Belgium
Last VisitAugust 1, 2008
Post Count181
Biography 
Quote 

5 Most Recent Threads by Vicksburg [more...]

Vicksburg does not have a blog yet.

Latest User Gallery Images [more...]

Vicksburg has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • Warhammer and WoW, whats the real difference?
    • Originally posted by Solude

      "WAR will have 10 different classes per Realm, while WoW has all the same classes for each realm."

      Thats kind of a half truth since classes on either side are copies of the other and only 1 race can play a particular class.  So though more total classes, after taking out dups and adding race restrictions its much more limiting in the search for your toon.

      Really there are really only two things wrong with WoW, dated graphics and most of us are capped out and just burnt out.  I'd love for WAR to be in 2008 what WoW was in 2004.  Time will tell.


       

      And a class in Wow can have different functions.

      A druid or Pala can be a tank, a healer or a dps machine.

      meaning one class with 3 complete different roles. The respec  costs these days is ... 4 daily quests.

      How many hybrid classes with so diverse roles are there in Warhammer?

    • Posted: 8/01/08 7:14 PM
      WAR (Warhammer Online)
    • Warhammer and WoW, whats the real difference?
    • Originally posted by PROdotes

      ah... vick.. one of the resident trolls we feed from time to time so we dont get bored hehe

      But i DO have to ask you.. ok... w mmo with underwater content is what i missed for a long time... especialy since almost every mmo has "wather breating" and no use for it... but why are you always repeating the same points over and over and over...

      yes... there wotn be flying mounts... but no one wants them anyway... how often do warhammer chars have flying mounts in the miniature games?

      yes... they cut out 4 citeys so let's say 4 zones... but we still have 40 other zones to play in... and we got castles instead of the 4 zones...

      and that's more or less all of the important poitns you mentioned... or was there something else?

      About 15 to 20% of Warhammer miniatures are flying units btw.
       

      And Paul himself said 18 months ago they didn't include flying units because of the extra funding needed.

      Real 3D seamless open worlds without 2D "passage" borders are far more difficult to program.

      I wouldn't go into the details, but a LOT more didn't make it in "Warhammer" or should I say the camoufflaged DAoC2.

      What about mounted combat, what about the tanks you see in Warhammer, the dwarves heli's...A few hundred other things. Of course you can' t put it all in. But ...

      Take the Warhammer scale for instance: so important in the miniatures game. In the MMORPG there are so fast day/night cycles you'd think you're back in the 90's RPG's.

      We will have a DAoC mechanism with instanced battlegrounds. The lore of Warhammer is just a sign on the box.

      -------

      But like always I'll conclude with the "achilles" of WAR: the PvP fights themselves and the very limited replay value of an ever returning city siege battle, always preceded with the same public quests.

      Of course you don't think it will be that bad. Ok let's wait and see the characters in the "epic" fights and the public quests (re)cycles.

      My eyes were opened with Conan and their end game grind to a siege system.

      PvP/RvR is a good way to play in the end game but helas it doesn't have enough staying power after X weeks. Certainly not with a capped gear game mechanism.

       

       

    • Posted: 8/01/08 7:05 PM
      WAR (Warhammer Online)
    • xfire shows AoC numbers decreasing :(
    • Today on Xfire at 13.800.

      A month ago at 60.000 + ... incredible: this means the public just doesn't like it.

      If Wow is between 400.000 and 450.000 in these Xfire played stats (with 4.5 million subs in US/EU),, ...

      it would mean that with 13.800 Conan is already  under the 150 K subscriptions

      ... after 2 months.

      This could be the death penalty when WArR and WotLK will hit stores within 3 months. Both target the same PvP public and open world Sieges; albeit with different angles, but I don't see Conan finishing this year with more than 100 K subs.

       

    • Posted: 8/01/08 6:20 PM
      Age of Conan
    • Warhammer and WoW, whats the real difference?
    • Originally posted by needalife214
      Originally posted by Cochran1
      Originally posted by ZeppelinJ0
      Originally posted by Vicksburg

      The big difference from a Wow player ???

      WAR is being made at 1/50th of the development resources Blizzard has.

      And it shows ! ....

      hence no seamless open worlds, but LOADED screens between zones

      hence no underwater worlds.

      hence no flying units (and Warhammer lore is FULL of flying units).

      and about a 66% cut in the promised siege cities even 3 months before release.

      Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find.

      The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old.

      No excuses:  the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT).

      The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small").

      NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.)

      Also the fact your avatar turns into a chicken when entering lower zones is a real laugh.

      The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome"  game and not even an open ended MMORPG in the real sense.

      Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years.

      The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to...

      reconquer what you already conquered before.

      Every 2 weeks or so.

      Suddenly for the fans, instanced battlegrounds are not that negative anymore ...

      ....and of course the big difference between War and Wow is that War  will be the 9th Wow killer in a row.

      The others can be found in the trash bin at 5 Euro a piece.

      happy gaming.

       

      Do you also wipe Blizzard's ass after they crap?


       

      Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.

       

      i love how none of this is true  lolzer  vicks GTFO

      None is true? Wow I am excited than to watch the underwater worlds and my personal flying mounts :))
       

       

    • Posted: 8/01/08 5:56 PM
      WAR (Warhammer Online)

Special Offers

MMORPG.COM Polls

What is your favorite NCsoft published title?

Tabula Rasa
Lineage
Dungeon Runners
City of Heroes / Villains
Guild Wars
Lineage II

(login to vote)

View all polls