| Username | axlezero |
| Real Name | gabe patton |
| Rank | Apprentice Member |
| Joined | June 21, 2004 |
| Gender | Male |
| Age | (hidden) |
| Location | St. Charles, MO, United States |
| Last Visit | November 21, 2008 |
| Post Count | 24 |
| Biography | |
| Quote |
Spheres of Advancement: I got this idea more from Vanguard : SOH, with several different spheres, (Adventuring, Crafting, and Diplomacy, Harvesting used to be a sphere as well) and I think Next Gen MMO's need to capitalize on this concept, because these massive worlds can appeal to a large base of people without taking away from the core adventurers by adding in other sphere concepts that they can level up.
This could be where alot of solo content is added as well. Examples would be a game with Aventuring sphere, pvp sphere (different sets of gear and skills from adventuring, balanced for pvp action.), Crafting, Racing, Entertainment, hunting, fishing, building, diplomat, etc
All these spheres would have its own set of gear, and ways of advancing it, and not necessarily dependent on any other sphere. So lets say you aren't much of an adventuring player, but would love a game where you can raise horses and train them for speed, jumping, or stability, you can then sell your mount to other players, or you can race them in a track against other players, possibly winning trophies or prizes.
The more spheres and diversity in the game, the larger crowd of people you can appeal too without pissing off your other players who like certain spheres certain ways. I believe this concept is what is going to make or break future mmo's.
A lot of games already have this concept somewhat, but I think each thing needs to be defined more as its own separate sphere, allowing for quests, gear, levels or skill points.
I loved the books, but to me it seems that an mmo like this would be hard to make without a linear progression. Considering radically the areas changed from one spot to the next, I'm interested in seeing how they plan on doing classes and stuff. However that said I'm excited to see how it progresses.
As far as its success, in a world with tons of fantasy mmo's and a few sci fi mmos, it could be a nice change of pace having a game that could be as bizzare as that Alice in Wonderland video game one second and then a typical fantasy mmo the next.
The title says Outlands I thought you were talking about the James Axler series Outlanders which would have been cool too, a post apocalyptic setting. Although his Deathlands series would have been better, hes got some crazy creatures in there.
Instances are just more useful in pvp situations and poor game design for pve type games.
So games like gw, definitely benefit from using tons of instances. Where as games like Vanguard would suffer for it, as its trying to promote a persistent world and have a healthy economy.
I personally am not a big fan of instances, but when I pvp I do prefer instance type pvp, like battlegrounds and realm vs realm type combat etc.
What is your favourite Mage archetype class in Age of Conan?