| Username | boinged |
| Real Name | |
| Rank | Advanced Member |
| Joined | August 18, 2004 |
| Gender | Male |
| Age | (hidden) |
| Location | London, United Kingdom |
| Last Visit | November 22, 2008 |
| Post Count | 109 |
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Got a link to that?
This is the NCSoft way - close down a failed game so that their subscribers bolster the numbers for their new game, in this case Aion. It was a shame to lose the innovative Auto Assault, same with Tabula Rasa but at least NCSoft brought that innovation to the table. We're already seeing a similar cover system in Stargate Worlds and I feel that exploration has become a bigger part of MMOs, perhaps inspired in some way by TR's Logos hunt.
Tabula Rasa is dead, long live Aion. Well for a year and a half until the next NCSoft release at least ;)
It was a decent article. These types of players do exist and it's interesting to see a guide categorise them. Ultimately it's up to the guild leadership to decide what to do with them.
If you don't care about these failings and the recruit has a great sense of humour then feel free to recruit. If you have a lot of other members who take raiding seriously and one bad apple will spoil the experience for them then don't invite him in. Feel free to educate the person as to why he's turned down.
At the end of the day, a guild is a social group who spend a lot of time together trying to solve large team goals. This guide is about picking team players, not uber skilled people and applies even outside of raiding.
Excellent review and spot on. I played AoC for a few months on an RP-PVP server and noticed as time went on that the amount of random attacks increased. This was before the PVP reward system so I can only imagine what it's like now.
I don't know what Funcom were thinking implementing the rewards before the consequences - that just turns the whole period into a race to max out PVP-xp before the gank police turn up and end the party. AoC becomes very linear and confined after the first 30 levels so it's not like you can even escape.
I also agree with the review about combat being the be all and end all. Get to 80 without a decent sized guild and there's nothing to do but reroll. Once you run out of things to kill then it's game over. The seiges are buggy and limiting in who can attend with no feeling of purpose. Take a look at WAR to see how it could have gone.
I quite like the fact that there are cut classes. It makes each race different and gives scenario matches in each land a different feel. Ok so people go and play in other lands but the majority are natives.
I'm more interested in getting the capitals back (as long as players won't get spread too thin between them). I want to fight for my capital and that of the hated elves, not some chaos weirdos :)
What is your favorite NCsoft published title?