| Username | dethgar |
| Real Name | M Hallows |
| Rank | Hard Core Member |
| Joined | February 24, 2008 |
| Gender | Male |
| Age | 24 |
| Location | Greeneville, TN, United States |
| Last Visit | December 1, 2008 |
| Post Count | 227 |
| Biography | I was born, therefore I am. By the power of truth, I, while living, have conquered the universe. |
| Quote | Vi veri universum vivus vici |
In 2002 Mythic Entertainment announced it was working on a new sci-fi based MMO titled, Imperator Online. On May 18th, 2005 Mythic officially canceled the project and announced their acquisition of the Warhammer Fantasy IP created by Games Workshop. Warhammer is a long time table top miniature strategy game in a high-fantasy setting. Many have tried duplicating the success of Warhammer Fantasy's table top phenomenon to no avail, including Blizzard Entertainment. In the past Games Workshop has taken a very firm stance on how its intellectual property is used, going as far as to delay and eventually cancel titles due to artistic differences. Mythic Entertainment founder, president, and CEO Mark Jacobs had a great relationship with Games Workshop and was able to achieve more leniency in terms of story and setting.
Not long after development began information was released that the still un-named Warhammer title would be featuring Mythic's Realm vs. Realm system, made popular in their only other title Dark Age of Camelot. The game was being hyped as a pvp mmorpg concrete in a true to life struggle of war. The title was officially named Warhammer: Age of Reckoning and was one of the most anticipated demos at E3 in 2006. Mythic promised to create a title that could compete in the modern market against the juggernaut known as World of Warcraft.
Looking to get a proverbial horse in the MMO race Electronic Arts purchased Mythic entertainment in 2006 and renamed it EA Mythic. To many gamers EA's involvement arose questions about the quality of the game as it reached release. EA has a history of rushed and over hyped games. Shortly before announcing the launch date, Mythic announced it would once again be referred to as Mythic Entertainment despite its ownership by EA. Not long after, Mythic announced the cut of four critical classes and cities in order to meet the release deadline. Some viewed this as yet another rush by EA while others thought it was a good decision to remove content that might otherwise be broken.
Mythic promised many things to players about gameplay and progression within WAR, most of which centered around the constant struggle between two Realms. WAR's leveling experience was promised to be a diverse blast. Public Quests that provided bonuses to your side, Scenarios that contributed to the faction power struggle, and of course the highly touted Open-World RvR, with leveling divided into “Tiers” based on character level and racial pairings.
Scenarios are set instance maps with key objectives, a point system, and game timer. Each player below the 8th level of a tier will receive a bolster buff for better competitive balance. The first side to reach 500 points, or the side with the most points at the end of the timer, wins. The winning team earns double XP and Renown, which is used to buy gear, for the match . The losers simply receive XP and Renown from their kills. Each scenario has a back story and somewhat different objective mechanics, ranging from capture the flag, multi-point king of the hill, hold the rock(my bad--bauble), and various others. This is by far the fastest way to level, win or lose.
WAR has regular quests , each with a story and objective currency, items, and XP rewards. However its most innovative PVE leveling is found in Public Quests. Areas where players openly meet and participate in the same scripted story and objective for loot, XP, and Influence which is similar to Faction Reputation in World of Warcraft. Finishing a PQ adds a very small amount to your Realm's control over that Tier. Players earn Influence by completing PQ's and is used to purchase select items and gear. Players who contribute the most to the quest are given a bonus to their roll for loot bags from a chest once the final stage is complete. Each PQ has a unique story advanced through three stages by completing objectives.
Open world RvR is contested in a specific area of the Tier, fighting for control of key points of interests(secondary objectives) and eventually keeps. Each objective is protected by NPC guards who are more or less powerful based on the amount of objectives the opposing side holds. If the opposition holds zero objectives, Keeps are guarded by champion caliber NPC's. Taking a keep is akin to a mini-raid, using some pretty interesting siege items to break through and fight the Keep Lord. The Keep Lord has four champions with him, requiring you to take on all 5 at once. The fights are typically tank and spank but are being adjusted by Mythic in order to create more of a challenge even when your army holds all other objectives.
Unfortunately every aspect of the game is but a hollow shell of what we were led to believe. Outside of Tier 4, the final areas of the game, there is little to no RvR in the open world. The rewards of participating in such are less than you would earn doing a regular series of quests, outside of renown earned. In the 8-10 minutes it takes to capture and hold an objective till it becomes locked for fifteen minutes, you earn around 2-3k experience. Aside from the reward, finding people to participate in a siege or defense is near impossible outside of grabbing your guild mates. Keep Lord fights aren't very challenging at the moment and tend to be less about strategy and more about numbers, especially considering that no one wants to defend them in the early Tiers, and would much rather flip them back over for the Renown. The rewards of controlling a Tier other than Tier 4 isn't worth the time or effort.
Public Quests end up being long grinds for minimally useful upgrades and becomes more of a competition with your allies than a unified challenge to bolster your army. Eventually people realize this and give up on them, settling for sitting in a WAR camp and queuing the same damn Scenario over and over again. The weighting for the contribution system is pretty reasonable though at times it does tend to favor damage dealers over healers. The most unsettling part of the PQ's loot disbursement is the fact that being number one in contribution means nothing other than getting an extra lump sum added to the loot roll. Meaning you can be the top contributor and get such a low roll that you receive no loot at all.
Scenarios are the very best way to level your character and obtain gear for RvR. Even if you lose all your games you'll net far more xp per hour by doing scenarios over and over than you will doing any other questing or open RvR. The down side is the utter lack of communication and constant relentless beat downs that occur due to uneven levels and human incompetence. Another major problem is map rotation. Rarely ever is a different pairing map selected for a scenario since the join all function queues them in a specific order, it is extremely rare to do a different map.
While WAR is somewhat of a step in the right direction its glaring flaws are fundamental problems with the game and there is no quick fix. Mythic has worked extremely hard fixing bugs, listening to feedback, and trying to achieve a semblance of balance since launch. Unfortunately, unless radical measures are taken to enhance the currently ignored and sometimes un-noticed features of the game, its likely that WAR will remain a niche game for people seeking an alternative to World of Warcraft.
(This review is from my perspective. If this review seems harshly negative, it isn't intended to be, it is merely a collection of my observations. If you would like to dispute anything I've said, feel free to do so in a mature and civil manner.)
Well...I can respect your happiness I suppose. I'm not one big on socializing often but even I find that a bit excessive. Your savings won't last forever. I myself lost a girlfriend because I enjoyed gaming. It's a mistake I wouldn't make again, but really it was one of many problems we had. Since then I have refrained from 10+ hour sessions of gaming. I take a lot of breaks, go out more often, and have a few more real life friends because of it. It made me realize that I was trying to live vicariously because my real life sucked. I fixed it, moved on, and I am not only a better person but a better gamer because of it. Hope you do the same................................................................and if this is a satirical thread -- LOL.
Originally posted by Spiritof55
Why give us scenarios when the foundation of the game is open rvr? Apparently mythic had no idea scenarios would pull people from open rvr, leaving rvr lakes barren wastelands. Lets see why this is possible; no need to look for a group when joining scenarios, there are always enemies to fight and most scenarios are fun. Scenarios are pvp lakes without the headaches. People will take the easiest route whatever it is. Mythic forgot that I guess. The game world has become a waiting room for scenarios.
One more complaint I must vent. Heal over time is op. I quit yesterday due to heal over time reverting back to its previous state. According to mark, heal over time will not be nerfed as previously planned.
I'd resub if mythic offered new servers without scenarios and reinstate the hot nerf.
The foundation broke essentially, and Mythic refuses to fix it. Whether it be arrogance or incompetence, it needs to be addressed. A lot of people at this site will claim that Open RvR pre-T4 is booming, but in all of my experiences it was barren like you said. I wrote a review on my blog here at the site and got some heat for pointing out the flaws and unfulfilled promises. Of course I'm viewed as a hater or "WoW fanboi" because of it. And yes I play WoW, but I do not consider it the best MMO nor do I love it unconditionally. I waited so long for WAR and it is the last time I'll be looking forward to an mmo title.
Human Chaos can be black. Destruction isn't evil, well.....Chaos are evil, Orcs are in between, and Dark Elves walk a fine line of darkness. If this were more true to the Warhammer IP, Dwarves would be viewed as evil by most as well. They aren't your typical fun loving honor guards of tolkien and WoW lore, they are blood thirsty beer mongers who seek killing above all else.
Originally posted by Scalebane
Originally posted by dethgar
Hang on a second. Naxxramas, the same place that housed tier 3, is also the same raid for tier 7? So basically Blizzard ran out of ideas and decided to retune an old instance? Is Tier 8 going to be Molten Core? I mean seriously, this is ridiculous. Even more ridiculous is that curse/nihilum thought it was going to be different. That they spent 3 days without sleep in order to clear that place is not only completely frickin' retarded but it sends a bad message to the already envious player base about whats important in life.
no the story moved on and naxx went with it as part of that story, i love how people find any little thing to bash blizz on.
The people freaking out over how fast the content was beat...well the dungeon/raid content...need to get a grip, these guys learned these dungeons in beta and have been farming them in beta forever now, of course they were gonna pop into the game and finish it fast, i see all these people hitting 80 super fast and i just smile because they are by passing so much good quests and stuff, but everyone has their own playstyle and i'll just remind them if they complain how bored they are that nobody forced them to rush to the end.
I just don't get why it even matters how fast someone else did something, I play at my own pace and fully explore and enjoy everything, i guess the good part of these folks hitting high level fast is they will get bored and not play as much using less of blizzards resources =) and blizz will still win because those people will keep their accounts active even if they don't play.
I'm not trying to bash blizzard, I'm playing wotlk right now myself. It's just insane that the raid content is a dungeon that was used before burning crusade, only statistically retooled. I quit raiding after bc hit, after raiding became pointless thanks to expansions that wipe out the time you spent. I just think its funny that they expected Naxx to actually be a challenged when its just a recycled dungeon.
Originally posted by Malvolentia
Level 80 in a couple days.
End content already beaten within a week
I saw my friend play the DK to 58. Handout and handout.
This game is for the lowest common denominator with a lot of time on his hands.
Wouldn't a long grind be for someone with a lot of time on their hands? Not a hand out as you call it.
What is your favourite Mage archetype class in Age of Conan?