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Profile: fansede
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Usernamefansede
Rank: 56/100Rank: 56/100Rank: 56/100Rank: 56/100Rank: 56/100
Real NameDoctor Ansede
RankAdvanced Member
JoinedJune 23, 2003
GenderMale
Age40
LocationRaleigh, NC, United States
Last VisitDecember 1, 2008
Post Count500
Biography 
Quote

Pain is fear leaving the body..

 

5 Most Recent Threads by fansede [more...]

Latest Blog Entry - STO: The Ship mechanic ( Part 1)
From my blog MMORPG Thoughts and Other things that I can't get out of My Head [fansede]

Perpetual received a lot of flack for not investing much time in regards to the starship interiors of the Star Trek ship.  Let's hope Cryptic doesn't make the same mistake.

There are a lot of ways Cryptic can approach the Starship Interiors concept, the question always comes down to, what is FUN?

Will the Starship be merely a transport vehicle for groups to travel? And players use them only to fight starship fights by themselves?

Or will Starships be a moving "base of operations" (like City of Villians Instanced base)? Drawing from previous Star Trek games like Bridge Commander, wouldn't it be fun to get an intergration of both concepts?

Let's say our Captain has been comissioned a ship from a Federation Starbase or Earth. The Ship has the basics - a bridge, engineering, sick bay and mess hall.  The Captain has been given an assignment from an NPC Admiral. The Admiral tells the captain what officers are required for the task. The Captain can assemble his team or use the City of Heroes style LFG system (Lists players lfg , their rank, their specialty). Players requesting a team get a beep on their badge and a message..

Once the team is assembled the Captain assigns them to the ship. Not everyone gets to sit on the bridge. The entire team can explore the ship and interact with it. Sit emotes, eat/ drink, sleep, etc. Bring up a map of the ship schematics, etc..

Going to do away missions are easy, because the ship is merely a transport vessel. It is when ship to ship combat occurs is the real problem.

Perpetual noted that they do not want players staring at consoles during a fight.  Understood. I can see that it lacks action pack activity that other MMOs offer.  BUT this is Star Trek. It is not Anarachy Online or Star Wars Galaxies for that matter.

I do believe Cryptic can make ship vs. ship combat exciting as a group effort.  The roles are already there in the Star Trek Universe.  Captains in this case, not only set the mission and its difficulty, they can set NPC behavior of the crew.  Maybe he could not find an Engineer for his mission. Well he "buys" one from the Starfleet manifest and sets it behavior. The Captain also receives reports from his players and the game translates it into statistics of his ship. For example the Captain wants to know his Shield status. He does not know it always. He must receive a report from his tactical officer.  A good officer updates this regularly and it shows up to the captain as a blue bar surrounding the ship. The status bar remains that way until updated again. So teamwork is essential. An AFK Tactical Officer would mean he is literally asleep at the post and may mean defeat for the team.

Captains have other roles but I will go into that some other time.

Each team member has a role on the ship during space combat. Give the Captain reports and keep the area you are in charge of in peak performance.  I would then propose to throw a wrinkle into the system..

Mini instances. What? We are in the middle of a battle and I am off doing an instance? Hear me out..

These could be mini scenarios that may turn the tide of battle or provide unique "buffs" for the team. An example , Suppose the Ship is in combat with a Romulan. The Lieutennant is stationed at the Conn and is charge of navigation. Normally he has a host of abiltites, combat manuevers to aid the ship in this fight.  The game throws a curveball to the team and it seems the Romulan ship has blasted the Lieutennants station. The team sees the player is down and the bridge is on fire. Instead of the game continuing its space fight, the mini instance has started. Save the player, save the bridge in 10 minutes or the Ship suffers. The lieutennant has to be carried to sick bay through the ship interior map. All the while the ship trembles in the heat of combat. Someone has to stop the fire and repair the console to a workable condition. A Doctor has to heal the fallen member or he is out of the fight.  The captain has the option of skipping the scenario and suffer the ship movement and combat debuff or go through the scenario and keep functioning systems...

Would that be feasible for a game?

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Recent Forum Posts [more...]

    • A MMO with no levels?
    • Sounds like you already have what yo want with WW Online. Why are you pining for something else?

      City of Heroes/Villians has the enhancements which could be direction for levelless games. You could pick up abilities or perhaps even unlock them after satisfying some hidden requirement.

      MMOs have to recoup the millions of dollars they invested in by keeping the player in the game. If the game is all about take over some objectives, how long would it last? Especially if the only reward is jumping up the leaderboards?

      I will admit I havent played any military MMOs so I do not know what it is like. I assume there is some currency involved to purchase or upgrade your gear? Completing missions = currency reward?

      Or is it when you log in for the first time can you go anywhere you want with the equipment you are given?

       

    • Posted: 11/29/08 9:43 AM
      General Discussion
    • Cost of making an MMO?
    • Originally posted by Rallycart

      Game Producer:                                        $80,000.00/year for 5 years ==                  $400,000.00

      Lead Programmer:                                   $75,000.00/year for 5 years ==                  $375,000.00
      Programmer:                                             $50,000.00/year for 5 years ==                  $250,000.00
      Programmer:                                             $50,000.00/year for 5 years ==                  $250,000.00
      Programmer:                                             $50,000.00/year for 5 years ==                  $250,000.00
      Programmer:                                             $50,000.00/year for 5 years ==                  $250,000.00
      Programmer:                                             $50,000.00/year for 5 years ==                  $250,000.00

      Lead Designer:                                          $60,000.00/year for 5 years ==                  $300,000.00
      Designer:                                                    $40,000.00/year for 5 years ==                  $200,000.00
      Designer:                                                    $40,000.00/year for 5 years ==                  $200,000.00

      Lead Artist:                                                $50,000.00/year for 5 years ==                  $250,000.00
      Artist:                                                          $40,000.00/year for 5 years ==                  $200,000.00
      Outsourced Artist:                                   $5,000.00/year for 3 years ==                    $15,000.00
      Outsourced Artist:                                   $5,000.00/year for 3 years ==                    $15,000.00
      Outsourced Artist:                                   $5,000.00/year for 3 years ==                    $15,000.00
      Outsourced Artist:                                   $5,000.00/year for 3 years ==                    $15,000.00

      Lead QA:                                                     $75,000.00/year for 3 years ==                 $225,000.00
      QA:                                                               $40,000.00/year for 3 years ==                 $120,000.00

      Web Developer:                                        $45,000.00/year for 3 years ==                 $135,000.00

      Sound Effects:                                          $50,000.00/year for 3 years ==                 $150,000.00
      Totals:                                                         $865,000.00/year                                        $3,865,000.00

       


      Game Engine(Based on Unreal )         $350,000.00
      Rendering Workstations                       $10,000.00 each, 2 total,                           $20,000.00 total.
      Gaming Computer                                   $5,000.00 each, 20 total,                           $100,000.00 total.
      Gaming Monitors                                     $500.00 each, 20 total,                              $10,000.00 total.
      Programming Software                         $2,000.00 per license, 5 licences,          $10,000.00 total.
      Artist Software                                         $2,000.00 each, 5 licenses,                     $10,000.00 total.
      Sound Studio Equipment                       $15,000.00 total.
      Internet Connection                                $12,000.00/year for 5 years ==                 $60,000.00
      Office Rental Cost                                   $100,000.00/year for 5 years ==               $500,000.00

      Total of everything: $4,940,000.00
       

      I am sure that I have completely forgotten about several needed things, but this is a rough estimate.


       

      You should tack on an extra year to account for the team members wasting time playing Guitar Hero, surfing Porn, playing WoW.

    • Posted: 11/25/08 4:46 PM
      Developers Corner

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