<
>

Profile: grimfall
Send PM  Forum Posts  Forum Topics 

Usernamegrimfall
Rank: 57/100Rank: 57/100Rank: 57/100Rank: 57/100Rank: 57/100
Real NameNeal Orr
RankAdvanced Member
JoinedApril 25, 2007
GenderMale
Age36
LocationHumble, TX, United States
Last VisitNovember 30, 2008
Post Count248
Biography 
Quote 

2 Most Recent Threads by grimfall [more...]

Latest Blog Entry - PVP in RPG's... Why?
From my blog If I Had a Virtual Hammer [grimfall]

 

Typically a table-top RPG is a cooperative player versus environment experience. Many of the first MUD's embraced this, but also many introduced the concept of player-killing. Ultima Online encouraged player killing, and almost every game since has included some element of it. I often wonder why.

 

Is player killing inherent in RPG's? A lot of people who come to this site won't play a game unless it has player killing. Very rarely when I played Dungeons and Dragon or Gamma World with my friends would we get so mad at each other that we had our characters fight it out, and it never seemed to be a very satisfying experience, so how did it get into MMORPG's? And perhaps more importantly, why is it so important to many players? Is it the satisfaction of defeating a 'real' opponent? Is it the need for a greater challenge when it comes to opponent's AI?

 

What about griefing? It's really amazing that in every game where griefing is enabled, and even some where it's not (how many times have you had some level 70 PVP flagged genius jumping up and down on your 20 hunter trying to get you to accidentally attack him?) there are plenty of griefers trying to ruin the game play experience of some other human being. Yet, of the 200K people who frequent MMORPG none of them ever were griefers and they say they don't like them...

 

Now I like head-to-head contests just as much as the next person. I've played my fair share of Tribes, Half-Life (no good at those) and hundreds of hours playing Myth and it's sequel... but I don't really want to fight other people in a RPG. I want to cooperate. Being ganked and griefed while trying to chop down a tree to make a humble bow for my friend, well, it's just not fun.

 

Are there really non-griefing PVP players? If so, why don't the police the griefers themselves? It seems almost contradictory to me. If the game enables griefing, and there are all these great responsible non-griefing PVP players, where are you when the noobs need you? It comes down to you being part of the problem, if you're not part of the solution. The real world has 'Open World PVP' but society, for the most part, has a control over wanton murderers and people who do whatever they want. Why isn't this carried forward to MMORPGs? Who's responsible for it? It seems to me like it's the community at large's responsibility and PVP enthusiasts, this means you.

 

Latest User Gallery Images [more...]

grimfall has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • WotLK; the new MMORPG techniques being used. Blizzard did it again.
    • HAHA LOL.

      I KNEW it.

      Just read my beginning posts.

      In LOTRO you had an entry seperate instance, which was completely over when you reached level 5.

      It was a seperate adventure line you HAD to do to step into the real MMORPG. Nohing to do with phasing in the form Blizzard is using it (anfd they use two seperate forms of it).

      This is NOT the same technique at all, because Blizzard uses it in game to change the story lines and zones for those who do the quest lines.I knew it that these guys would come in. Re-read my first post.

      LOL


      I don't know what technology was used, and I seriously doubt you do. What's the difference between the two?  It could be that the 'phasing' simply includes characters 'in phase' and those 'out of phase', couldn't it?

      If you stop and think for a moment, you'd probably realize that it doesn't make any sense for two people to be in the same zone at the same time, and have it not appear the same to those same people.  WoW is actually making the game less realistic.  I can imagine the conversations now:

      "Talk to this guy here."

      "What guy?"

      "This guy right here, Orendus"

      "All I see is a rabbit"

      The point is, that it doesn't offer anything different, than what's already being offered , and it's debateable whether it's an improvement.  The LOTRO implementation makes more sense, maybe Blizzard should have stolen it more accurately.

    • Posted: 11/30/08 7:54 PM
      General Discussion
    • Why DDO failed
    • Originally posted by Greyflame11
      Originally posted by grimfall
      Originally posted by Greyflame11
      Originally posted by moorewr

      Any time someone says everything happens inside one small city, I know they haven't really played DDO or quit before Mod 4 or, at least, before Mod 6.

      The gear is a bit Monty Haul, but that's the nature of MMOs.. Wounding of Puncturing items are maybe one in a hundred thousand, but there are enough chests opening around Stormreach to keep a supply of this item flowing to the richest players.. what can you do about that?

      Bioware isn't making a DDO 2. Nobody is. If you want D&D On-line, you're stuck with Turbine, and frankly, you're stuck with a game engine that has done a very good job of bringing D&D into the MMO space (And If your beef is with Eberron, take it to Wizards).

       


       

      Hey moor.  I realize you're a fanboi of DDO and that you and a few others are trying to bring some interest back to DDO.  Hey, I admit they did some things right.  The combat, character generation, instanced dungeons.  But don't go guessing when I played and how long.  But since you're trying to discount what I wrote by claiming I haven't played since mod 4 or 6, I'll tell you that I've played since closed beta and still have an active sub of one of my three original accounts, which I can't even get myself to log onto anymore... last time I logged on one of my level 16's was a month or so ago... so I think I have ample knowledge from whence I speak.

       

      Look, the game had a great concept.  And I wish the current dev team was the original dev team.  I think the game would have turned out much better.  But such are wishes.  Instead we now have an end game which is a hamster wheel that quite frankly I can't understand why anyone would want to play unless you can deal with lots of repetition. 

       

      Is it worth a play if you never have tried it?  Sure it is.  I would recommend it to anyone who hasn't tried it just for a taste of what true character customization and development is.  Also for the combat system.  Those two things beat every MMO out there hands down.  But unless the devs do something radical, the only peeps that will stay with this game once they reach level cap are the true fanbois like moor (which btw, to reach level cap for a typical MMOer takes about two to three months, depending on your play time.)

       

      Too bad the game has some serious initial design flaws that the current dev team is stuck with.  But I said it back after Mod 6 and I still say it today, I'm waiting for DDO2 or the whatever the next version of DnD Online will be.  And as of now, I hope Bioware will be the developer.


       

      So to make a long story short, you spent roughly $500 on this game, played it to maximum level and then decreed it a failure.  After that you go on to recommend it to anyone who hasn't tried it.

      You don't seem to know what the word 'failure' means.


      Oh boy, another fanboi trying to dismiss what I wrote... 

      First, please don't put words in for me.  I'm not the OP nor have I declaired DDO a failure.  However, like many other MMO's I've played and have invested monthly fees and time, I am choosing to quit this game too.  As far as I'm concerned it has given me what I wanted... cheap entertainment over the course of the years I've played.  And you didn't hear me complain once about the money or time I've invested.

      So, I would say I got my enjoyment out of the game.  I also would recommend anyone who hasn't tried the game to try it, but be advised (and it's obviouse the fanbois won't tell you this) at some point... like around current level 14ish... the game becomes a treadmill.  If you like treadmills (which you seem like you do) then continue playing it. 

      I'm beyond the emotion of the game.  You seem your not.  Pick at what I say all you want.  Try to dismiss what I write, but the fact is DDO had great promise but didn't achieve it.  It  has become a niche game... something that only hard core DDO fans will continue to play. 

      And yes, I think it needs to have the plug pulled so the next version can be created (which unfortunatly probably won't happen until DDO is gone).  Not because I think the game is a failure, but because that is what it will take to start a new game with a clean slate.
       


       

      When I quit playing this game, the level cap was 10.

      OK, you didn't say it was 'a failure'.  You just agreed with the OP and then say 'the plug should be pulled' - right after you tell people to try it.

      Make up your mind.  Should  people try it or should the game be cancelled?  Because the more people who try it make it less likely it will be cancelled.

    • Posted: 11/30/08 7:46 PM
      D&D Online
    • WotLK; the new MMORPG techniques being used. Blizzard did it again.
    • So WHERE did Runescape changed its zones ? Nada? No way. It didn't even have an impact on the general story telling. It didn't redraw one line.

      LOTRO did this, what 2 and a half years ago?  Not a first.

      Here you change parts of your world. So these are the first steps in creating changing MMORPG fantasy worlds in relation to what players do (or not do) .

      They did it a little differently from LOTRO, but that's not what  you're claiming.  Essentially it is the same thing: Based on story progression, the zone changes.  That's exactly what LOTRO did.

      It enhances the STORY telling and experience of the fixed worlds we are used to in old MMORPG's and fixed it certainly was in Runescape.

      I'm not going to argue that point.  It sounds like it does enhance the storytelling, but again, it is a rip off of something Turbine did years ago.

      Of course Blizzard could even go further, but what would you do? Apply everything in an expansion which people on MMORPG.COM don't even consider to try it?

      Most people on MMORPG.COM are disatisfied with all MMORPGs, that's why they're here looking for the next big thing.  This feature, isn't going to make someone come back to play WoW - especially if you have to play 70 levels to get to it. Again, as has been pointed out, repeatedly, this has been done in other games.  Maybe WoW with their $20 million budget for their latest expansion did it more, but that doesn't make them an innovator.  It's a stolen concept, plain and simple, like 98% of WoW's content.

      Give me another fantasy MMORPG where the world changes FOR GOOD according to your adventuring?

      You can't .
       

      LOTRO.  After you complete the starter quests (through level 6), the world is never the same, different NPC's, dfferent quests.

    • Posted: 11/30/08 7:39 PM
      General Discussion
    • Why DDO failed
    • Originally posted by Greyflame11
      Originally posted by moorewr

      Any time someone says everything happens inside one small city, I know they haven't really played DDO or quit before Mod 4 or, at least, before Mod 6.

      The gear is a bit Monty Haul, but that's the nature of MMOs.. Wounding of Puncturing items are maybe one in a hundred thousand, but there are enough chests opening around Stormreach to keep a supply of this item flowing to the richest players.. what can you do about that?

      Bioware isn't making a DDO 2. Nobody is. If you want D&D On-line, you're stuck with Turbine, and frankly, you're stuck with a game engine that has done a very good job of bringing D&D into the MMO space (And If your beef is with Eberron, take it to Wizards).

       


       

      Hey moor.  I realize you're a fanboi of DDO and that you and a few others are trying to bring some interest back to DDO.  Hey, I admit they did some things right.  The combat, character generation, instanced dungeons.  But don't go guessing when I played and how long.  But since you're trying to discount what I wrote by claiming I haven't played since mod 4 or 6, I'll tell you that I've played since closed beta and still have an active sub of one of my three original accounts, which I can't even get myself to log onto anymore... last time I logged on one of my level 16's was a month or so ago... so I think I have ample knowledge from whence I speak.

       

      Look, the game had a great concept.  And I wish the current dev team was the original dev team.  I think the game would have turned out much better.  But such are wishes.  Instead we now have an end game which is a hamster wheel that quite frankly I can't understand why anyone would want to play unless you can deal with lots of repetition. 

       

      Is it worth a play if you never have tried it?  Sure it is.  I would recommend it to anyone who hasn't tried it just for a taste of what true character customization and development is.  Also for the combat system.  Those two things beat every MMO out there hands down.  But unless the devs do something radical, the only peeps that will stay with this game once they reach level cap are the true fanbois like moor (which btw, to reach level cap for a typical MMOer takes about two to three months, depending on your play time.)

       

      Too bad the game has some serious initial design flaws that the current dev team is stuck with.  But I said it back after Mod 6 and I still say it today, I'm waiting for DDO2 or the whatever the next version of DnD Online will be.  And as of now, I hope Bioware will be the developer.


       

      So to make a long story short, you spent roughly $500 on this game, played it to maximum level and then decreed it a failure.  After that you go on to recommend it to anyone who hasn't tried it.

      You don't seem to know what the word 'failure' means.

    • Posted: 11/30/08 10:39 AM
      D&D Online

Special Offers

MMORPG.COM Polls

Which November expansion were you most excited about?

EQ2: The Shadow Odyssey
WoW: Wrath of the Lich King
EVE: Quantum Rise
LotRO: The Mines of Moria

(login to vote)

View all polls