| Username | hardcase |
| Real Name | |
| Rank | Hard Core Member |
| Joined | March 13, 2004 |
| Gender | Male |
| Age | 61 |
| Location | memphis, TN, United States |
| Last Visit | November 30, 2008 |
| Post Count | 287 |
| Biography | |
| Quote |
Time for a recap on the worse launch in hsitory. Strategic fFirst the publisher said..you will lanunch on June 6th to commenerate D Day. Rats said it is not ready, testers said no way is it realy. It wnet Gold on the 23rd of May and the Rats made 8 to 10 udpates while they could. On the 3rd of June thier Colocation Faciltity went bankrupt and Killer had to find a new one in 72 hours. One was found and the luanch began with a years worth of work to still be done. The 10k server went up and and at 1201 logons it would crash. 2 Cisco Engineers were called in and for th enewxt week they tried to find the problem. Killer had to break the 10k server into a lot of shards that only held 1k players. They slept in the office, literally. the problme was found and it was a bad optical cable that cold not hanndle more than 1202 players and that was fixed. The damage was done. CRS let people pay for free for about 6 months while they patched and patched. That launch update was huge and the bandwidth could not handle it so that didnt go well.
They got out of bankrupctcy, developed a very loyal core group of players, changed the game to retain players rreduced their group to about 12 total. They are lean, mean and understand the value of their custusmoers so that you can talk to the CEO on down if you have problem. Slowy it has become a love hate game wich some who long for the old days when in my opinion it was garbage to something that is slowly growing.
They patch, update serveral times a year, this last one was a major core rewrite that took 6 months to incorporate Unity II and the China Release. I just dont see how any group of developers counld have done anything more to ensure the survival and inmprovement of a game. Niche, horrid luanch, small group and if you spend any time listening to them you realize this is an endavor of love for them, all those troulbes against its survival and yet they manage to survive, expand to China and make it a sim that people are trying and staying. I think you will find that many on the freebie from this site will stay. Some wont but it still grows.
I am not quite a fanbois but I have been here since the first iteration of beta in june of 2000 and I like to think I know the mindset of CRS and they want WW2OL to be the most in depth accurate ww2 sim on the market.
Sorry about the legth.
Minimums..it wil load up, you can go to a fight with 8 fps, it you enjoy playing with a minimum machine continue to do so, but that is not the develepers fault. If your machine is hot and isn't getting good fps and others are getting them, how is it the sims fault? Plays well on some 32 player standalone with 200x200 meter maps with hit bubbles for a damage model and doesnt on ww2ol is not the fault of the sim. Apples and very small Oranges. The FPS increase in 1.29 may have dropped the minimums acutally.
If AO weren't in effect every newbie would quit..as they did early on because they could not find a fight. Now they can, fights are more than one squad shooting another..which sounds like 16 vs 16 on a standalone. I remember all the early ons...I like the one I am playing now. I can find a fight whenever I log on. Tabula Rasa just announced its death and ww2ol just launced a 1.29 that doubled my fps and crisped up my sounds..might be the fps increase. CRS is expanding in China, so keep predictiing its death, seems to thrive on those. The fun days of loading up a beddy and warping around to some undefended town and shooting a couple of enemies is gone. I didnt find that particualarly fun.
From what I understand about half of Unity II core was in 1.29. 1.30 may have it all. If you don't enjoy the sim dont play it.
I got a major FPS increase in 1.29. In town infantry was 80 to 100 plus minus during fights.
Some reproted no change in fps but when asked you find out they are running LCD monitors with 60hz locked refresh rates with vertical syncing turned ON.
This wil lhold their FPS to refresh rate/N where N is any interger from 1 onward so that they never see more than 60 fps but in the 1.28 their fps dropped to 30 then 20 as N as their cards ability to driver fps dropped to 59 or 29. With 1.29 they typed that they had a steady 60 fps which never dropped which tells me their they are seeing a fps increrase because their fps from the card never dropped to 59 or less.
Version 1.29 is being released today. Servers will down for a long time as they do the major update.
What aspect of MMORPG's are you more into?