| Username | heerobya |
| Real Name | Jon |
| Rank | Apprentice Member |
| Joined | August 21, 2004 |
| Gender | Male |
| Age | 24 |
| Location | Chicago, IL, United States |
| Last Visit | September 4, 2008 |
| Post Count | 1369 |
| Biography | |
| Quote | "What man is a man who does not make the world better?" |
Everyday on these forums, and many others across the interwebs...
I see the exact same posts, nearly the exact same texts.
People tout their hatred of WoW as if it is some great badge of honor. That they are too "good" to be playing WoW, or that their 15 dollars a month is more important and precious to waste playing WoW.
It's like some kind of damn elitest club.
"Well, my opinion should be taken more seriously because *I* don't play WoW."
"I am well above and beyond the maturity and cranial capacity required to play this mindless children's game."
Get the f*ck over yourselves people.
Not liking WoW does not a badass make. You are not unique or special for proudly stating that you don't play the most popular and successful MMO on the market today.
Are you expecting a cookie? Maybe a virtual pat on the back?
People like to say that they are more "hardcore" or "l337" because they play more "complex" or "adult" games like AoC, EVE, or the biggest "OMG I'M SO COOL" game ever, Darkfall.
No one gives a sh!t.
I swear from now on everytime I see this kind of crap I'm going to call you out on it, and I'm going to petition MMORPG.com to add an option to their "Report a Post" feature to include a "Stupidity" button.
BAH!
Need beer...
Originally posted by fingis
All WAR has going for it is large scale combat.
It lacks a lot of combat features that WoW has like stealth, mind control, fear, intercept, blink and so on. It doesn't have the RP features like LOTRO has where you can customize your toons outfit and such.
So the only reason to play war is large scale RvR.
So, my question is: how many people can be in combat at the same time? Is it unlimited? I've seen videos where it looks like twenty people are fighting at the same time. Has anyone actually been in a large fight? More than AV? AV has 40 to a side.
Can hundreds of people fight in WAR at the same time?
By "lacking" overpowered features like stealth, mind control, fear, intercept, blink, and so on they games PvP is a LOT more balanced, fast paces, and fun. BTW there are lesser versions of CC in WAR designed to aid and assist in combat, not be a one-trick pony like in WoW.
It does indeed have the RP features to customize your toons outfit with dyes, hundreds of armor sets, and the Trophy system.
I have seen and participated in 40 vs 40 ish fights in the open world (non instanced) and I have seen (and heard from fellow beta testers) 100 vs 100 or more fights over Tier 4 fortresses / keeps.
Besides, AV has hardly any PvP in it because of poor design. It's a PvE race to kill some named Mob at the end. Trust me <---- exalted with Frostwolf Clan.
Oi.. MMORPG.com has a troll infestation... I wonder if they make any pesticides for trolls?
I think Mark "hit the nail on the head" as they say.
I think he's right that the quote "failure" of AoC puts even more pressure on WAR to be the MMO that is finally successful enough to be a serious alternative for the WoW faithful.
I agree that if WAR does indeed flop, it's going to have a negative effect on the industry. Will any current AAA titles in development in NA cease production and closed down because of it? No I don't think so, but it'll definetly effect them.
On the flip side, if WAR is a great success it'll "prove" to the industry that another MMO can exist and be very prosperous in the post-WoW MMO marketplace. This should have a bolstering effect on many of the AAA titles currently in development.
One thing to note, if WAR fails it's not because of any outside factors... it'll be becuase of the game itself. It'll be because it doesn't live up to the hype and because it's too unpolished etc.
After being in closed beta for the past few months, I can say that I believe that game delivers on all that they have promised, that it is at a mostly polished state, and that it will be as successful as the hype builds it to be.
I think their goal of 1 million sustained subs is not at all out of the question, and thus it will be a great boost to the MMO market in general.
Originally posted by jat5560
I have read up on all the available material for this game and to me, it seems like its just 3 battlegrounds with some PvE stuff in the lower zones that lead you to the battles. How long can someone constatly fight these battlegrounds before you say to yoursel.."ok, what's next?"
When I hear MMORPG I think about huge wide open worlds with tons of freedom to do whatever you want. I just don't see WAR fitting this model....
1. 30 + Scenarios (translation: over 30 WoW-type battleground)
2. Each zone has fully realized RvR content (translation: open world PvP with objectives and keeps/forts to conquer and control)
3. Two massive capital cities to lay siege to (translation: two massive capital cities to lay siege to)
4. Hundreds of Public Quests (translation: hundreds of open world group-oriented mini-world encounters)
5. 30+ zones full of PvE and PvP content (translation: 30+ zones full of PvE and PvP content)
and so forth...
How you can "read" information like this and say that there are "just 3 battlegrounds with some PvE stuff in the lower zones" is totally beyond my ability to explain.
Originally posted by neorandom
no game has ever said here beta for us and we will let you keep your level 40 epic geared full aa chars, never happens, beta is for testing and making sure the game is ready for launch nothing more
Actually Ultima Online did allow beta testers to keep their characters went the game went live.
It was a disaster. All the new players were just being slaughtered right out of the box by the vets from Beta. You can't blame them, they were the first MMO but everyone else since has learned the lesson.
Originally posted by Enigma
Just because a MMO labels themselves as a sandbox does not make it the end all of MMOs.
Like I said in an earlier post:
50% of all sandbox MMOs Ive played were great
50% of all sandbox MMOs Ive played were shitty.
It depends on how that MMO handles the sandbox experience
This post should have ended this thread. Bravo Enigma.
It's a matter of personal preference. Some people like story and direction and just play for fun etc. etc. while others like doing their own thing, going against the grain, making their own legacy etc. etc.
Blame Everquest for the "linear" direction of MMOs. UO vs. EQ and EQ won.
What is your favourite race to play in Lord of the Rings Online?