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Profile: mackdawg19
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Usernamemackdawg19
Rank: 96/100Rank: 96/100Rank: 96/100Rank: 96/100Rank: 96/100
Real NameGlenn Hill
RankElite Member
JoinedMay 28, 2007
GenderMale
Age27
LocationShiloh, IL, United States
Last VisitDecember 1, 2008
Post Count330
Biography 
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Latest Blog Entry - Evolution of Gaming
From my blog The "Open" Beta [mackdawg19]

 

Evolution of Gaming

I've been playing MMORPG's for quite sometime. I've played games such as Dark Age of Camelot, World of Warcraft, Vanguard and Age of Conan. While playing these games, i've started to notice something seems missing. Where's the evolution? Almost every rpg on the online market to date has a world, but yet none of these worlds truly evolve. Sure they have expansion packs that add new area's or new set's of items and minor touches to graphics. But what about the stagnant world? What truly bores me to death is the replay value of these games. One you hit level cap, you usually get to a point of creating an alt. This is were you find out that your doing the same quests, wandering through the same camps, or entering the same cities and dungeons only to find out they are the same. So with that in mind I thought of a evolution system. Something I haven't yet experienced in gaming yet. Here's the low down:

The System Itself

This system is a system of its own. It basically repaints landscape with new material without using an expansion. It destroys buildings, it closes off dungeons, and it does so much more.

Example 1 - "Say your walking through a city to turn in a quest. When all of a sudden you hear a loud boom. You walk off in the direction of the sound. All of a sudden your standing infront of a blockade and the local mayor building has been destroyed. Npc workers are taking material and putting them in wheelbarrows and moving them out of the city. The very next day you log in to find the mayor building replaced by a brand new upgraded building. It has 2 new rooms and offers a new service."

Example 2 - "You log in one day in the middle of a forest. You decide, what the heck, lets go explore that dungeon you rolled through with a group the night before. You were in there so long the night before, you basically got the dungeon down in your sleep. You can remeber certain spots your able to go solo in. You head towards the dungeon to find out there was a cave in. You go in search of a new way into the dungeon. The entrance has been reshaped on the other side of a mountian due to a landslide. You enter through to find out a new set of mobs has ravaged the area and littered bodies of the previous tribe are scattered across the ground."

Example 3 - "Your walking down a dark path. In the distance you spot a forest and it seems to being raining. A huge thunderstorm cloud looms above. So you decide to venture in. Once inside the forest you find that it is a nice "grind area" for hanging out and gathering some xp. You sit in this forest for around 2 hours and in the meantime its continuing to rain. All of a sudden you notice the ground is no longer soaking up the rain and its starting to cover your feet. Then you hear a loud boom and water comes rusing at you from a local creek that just flooded. You run off outta the forest and claim safe keeping along a hillside. The flood persists for more then 3 days. Once it drys out you come back to find that there are less mobs and it seems off in the distance some new mobs are making there way towards some once non- vacant land."

If you don't have an idea of what i'm getting at, then think about this. I want to see a system developed that persists overtime. It not only contains a game at launch but a game for the future. It's land changes over time. Its people evolve over time. Anything could be added to a system like this. You could have it setup to destroy and regenerate new buildings based on a certain time, such as every 6 days. You could have NPC's and mobs migrate every few months. They could simply pack up right infront of you and move somewhere else. You could have whole cities destroyed by a revolt only to be reclaimed by new owners.

The Real Low-Down

Now there is no doubt a system such as this would be taxing to not only servers but hardware. This isn't an idea that can just be implemented on the fly. I would just like to see developers develop towards areas like this. Quit with the stagnant worlds that one can only replay so many times. Give us a world, not a box. Give us weather systems that feel real, give us enviroments that breath life, give us cities and dungeons that change overtime. Give us a place that could really feel like you could live in. Over time things change, people evolve and areas get replaced. Make this happen in your MMO. Make consumer's want to be in your world. Don't give us just a world, give us a living breathing world. I've seen many developers say there world is this, but have yet to see this. Sure you have a couple butterflies roaming around or a thunderstorm where the rain seems to evaporate into thin air. I love the cities that seem to look the same even after the game being out 4 years. I guess they never evolve do they? I guess those Orcs just love there stagnant life.

I wrote this blog on a whim. I didn't write it to be the voice of a community or company. I wrote this because i had a thought and wanted to share it. I love gaming and enjoy playing mmo's if only for the community aspect. I just thought maybe an idea like this could help maybe that one small developer out there. Maybe that one person who doesn't know it, may in time become a CEO of a gaming company. This is for you. Run with it, and thanks mmorpg.com community for your time.

 

*I also want to note I am not a English Professor!

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Recent Forum Posts [more...]

    • Rate Warhammer Here! V2.0
    • Originally posted by Guillermo197

      33 posters only makes 8 a valid score?

      Seriously, if any of you actually have a character in Tier4. Done some of the endgame dungeons, done any keep sieging..... ehh keep / BO farming on roulation and the horror that is called Fortress Sieging and thus experiencing all the zone / server crashing that takes place in Tier4.

      Then that score would have been a lot lower.

      Cheers

       

      Sadly, I disagree. I enjoy Warhammer and what it offers. I think you forget not everyone thinks like you. You may think were delirious, but maybe just maybe, we see the game as just that, a game. And therefore enjoy the entertainment and don't worry about the flaws. Maybe you haven't noticed, but every game has flaws. Some worse then others, but it brings me back to my first statement. It's just a game. Yes, im in t4 and its very entertaining for me. And on top of that my class is an engineer for the Order. Looking at that poll, you would delete the 1 and 10 value. Then you would take the the next two highest values which happen to be a 6 and a 8 and add them together and divide by 2. It basically equals out to a 7. I would give this game an 7.5-8 not only because I enjoy the game, but also because I respect Mythic and what they do for the MMORPG industry. The falws are what push the score back. But this game is not a failure. The only failure is people who take games way to seriously. They are not your lives, they are entertainment. If you do not enjoy it, move on. It's like going to a strip club only to find out its filled with fat chicks. Unless this suits your taste, you would just leave, wouldn't you? =)

    • Posted: 12/01/08 11:22 AM
      WAR (Warhammer Online)
    • Training seems SLOW
    • Originally posted by Devastati0n
      Originally posted by stormious

      o.0

      The animations and spell effects cant possibly be any shiner and flashy. Its almost to a point where it feels a bit exaggerated.I dont agree with you.

      Aion is strongly group-favored. The monsters are harder to kill and thus also takes longer to kill. This wasnt even in the abyss, where the really hard and rewarding monsters are. You will probably be much better off in a team, which encourages players to be more social. And thats a good thing.

      As for the video being slow.. I agree, but thats cuz of the boring music. Watch it with some faster, higher tempo music, and its suddenly not so slow anymore ;p

      In fact, Ive been watching a lot of livestreams of people playing and the combat is extremely fast and flashy. The fights also last longer than in comparable games, and it definitely looks harder. Those are all good things. With the combos there is also a lot of nice variations, and different spells and abilities will be more/less efficient against different monsters/players.

       

       

      Great only one thing---- high FANTASY so you want realism? The effects are just a red line moving.... aion training is slow and the action is slow yet it remains hard to play solo--- I watched that stream the guy died to 1 mob in 5 seconds. Sorry, music does not give me an adrenaline boost when I played games 5 X faster than this before. Comparable games?---- the game wasnt ment for harddcore---I do not want to spend 30 seconds on ONE mob nor do I want to have 5 people training with me---- simple lower the MOB HP, lower the cool down time, lower MP consumption.

       

      Yes, I am a harddcore player, but this seems boring I usually spend 5 hours a day training for one level

       

      Hardcore player, eh? Really?

      You sound like a solo player who can't recognize himself. Sure you play 5 hours a day, but that does not make you hardcore when you choose to be solo. Lowering HP, Lowering MP consumption, are all signs that you want a casual game, not a challenge. And this is exactly why every latest MMO has been branded the "WoW" clone. Should games just keep catering to this "easy" gamestyle or what? I think Aion looks good, and will definitly be giving it a try. I hope it is cchallenging, and I hope mobs are hard to kill. 

    • Posted: 11/30/08 3:41 PM
      Aion
    • This Editorial explains exactly what I think is wrong with Warhammer.
    • Originally posted by fungistratus

      This article really hits the nail on the head about the game.

      I played in closed beta and there was hardly anyone grinding scenarios, it was all spontaneous PQ's and lots of communication and grouping. 

      Now it's a ghost town at lvl 20.  I refuse to play until the day i log into skull throne and find a group in the badlands, let alone more that 10 people in the zone.

      I dont know how Mythic is going to fix this (NERF Scenario XP Gain) or make PvE gear rewards better than PvP, not just PQ's give all PvE content love.

      NOt only that -- how about some Epic Quest lInes or HIdden Quests?  I haven't completed a quest line in the game that WASNT a PQ that gave me a blue or better.  How about class quests that lead to a great item instead of rewarding you with a potion and XP pat-on-the-back?

      There needs to be a draw in the community to go after the PvE content.  I think in closed beta everyone did it because they knew there wasn't a point in leveling, as cap was at 20.

      I either need to switch servers or cancel sub till this game gets everything worked out.  I would hate to see another TR, another game I followed closely and closed beta tested ( I hope I am not bad Luck).

       

       

       

       

      PvE isn't what this game is about, if that is what your trying to state. It never was. IMO, they shouldn't of added any PQ's or quest related to PvE. It only makes the balance wheel even harder to adjust correctly. It also gets people confused as to what type of game your trying to put out there. It's clearly evident that this is happening. The scenarios also should of never been setup like they are now. The capture the flag, hold the ball crap system they have now almost directly resembles WoW which was never really that great to begin with. Why they didn't just make them like the BG's they had in Dark Age of Camelot is beyond me. They spout all this crap about how much open RvR means to them, and then they place Scenarios inside there game that don't even reflect Open RvR. And they wonder why people are taking the easy way out. 

       

    • Posted: 11/29/08 7:30 PM
      WAR (Warhammer Online)
    • Friday 20:52, Karak Eight Peaks, 150+ in tier 4 open RVR, also 40-50 each side queued at dragonwake warcamps alone
    • Originally posted by Greyhooff
      Originally posted by mackdawg19

       Seriously, what the fuck is this? I'm sorry to cuss to whichever moderator views this, but have you guys turned into kids yet again or what? One post states his server is delcining with population numbers, so someone post a retaliation post showing how wrong he has got to be. And this doesn't at all sound like some junior high shool shit? Seriously people, where is the true discussion material in this? It's not that this point cannot be debated, but what is the point of posting this crap. The only discussion coming from all this non-sense is the ones who are going to say your correct, or the ones who want to say your wrong and flame you for it. So there, you got what you wanted. Can we now move on to something more meaningful, pls? I swear, everyday I look at any of these gaming site forums, It hurts to see what people have turned into. 

      I'm not saying this post shows anything past what anyone else has done here, but someone needs to state something, dammit. Quit this shit, quit posting population threads, and just play your dam game. If people are moving away from your game to others, either look like a duck and follow or don't and stay. But for the love of god and everything holy, if you dont play the game, hate the company, or just hate your life in general, leave it at that. Don't make a post just to be an ass. It's not needed or wanted and only makes viewing forums more worthless then it is already. 

       

      For your own health, I'd suggest you don't read forums for a few weeks :D

       

      Sadly, my health has nothing to do with it. It's the travisty these boards have turned into. It's like im in highschool all over again. It was enough that people have to deal with this crap during a campaign season, then to turn around and find out the internet is no different. Oh well tho, life does go on, right? =)

    • Posted: 11/28/08 11:12 PM
      WAR (Warhammer Online)
    • if WAR carries on like this... it'll be over within a few months
    •  WAR will do fine. It will be around for years, not months. DaoC is a classic exapmle of why this scenario will never happen. If it really gets bad EA will disband from Mythic and allow them to do the servers on there own. But that is a last resort option, and even that won't happen. I love these judgement day threads though. People with some awful vengence thinking they are some psychic. Heres a good one:

      "OMG, World of Warcraft is going free to play, it's so OVER! I give it 3 days!" 

      Wouldn't that be funny if it was true though, f2p WoW, count me in!

    • Posted: 11/28/08 11:09 PM
      WAR (Warhammer Online)

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