<
>

Profile: maddbomber83
Send PM  Forum Posts  Forum Topics 

Usernamemaddbomber83
Rank: 65/100Rank: 65/100Rank: 65/100Rank: 65/100Rank: 65/100
Real NameBrent Calvin
RankHard Core Member
JoinedAugust 20, 2007
GenderMale
Age25
LocationGroton, CT, United States
Last VisitDecember 1, 2008
Post Count143
Biography 
Quote 

3 Most Recent Threads by maddbomber83 [more...]

maddbomber83 does not have a blog yet.

Latest User Gallery Images [more...]

maddbomber83 has not uploaded any photos or screenshots yet

Recent Forum Posts [more...]

    • Warhammer Online $10.95 on Amazon as of this morning
    •  

      They must have made a mistake.  Good find OP while it lasted.  The 60 day card is back to 28 bucks. The game is still 10 buck though.


      Warhammer Online 60 Day Prepaid Game Time Card
      List Price: $29.99
      Price: $27.99
      You Save: $2.00 (7%)

      Warhammer Online: Age of Reckoning
      List Price: $49.99
      Price: $10.95 & eligible for FREE Super Saver Shipping on orders over $25. Details
      You Save: $39.04 (78%)
       


       To those who "wasted" their money on the game when it came out.  Let this be a lesson to you, you pay to be on the cutting edge, like it or not.

      EVERY game comes out at a premium price.  A couple months later it starts to drop.  Subscription based games get this even faster.  World of Warcraft was 50 bucks when it first came out.  You Can now get it for 10 bucks.  Does that mean that WoW is hitting hard times? No, its just a fact of life.

      Shooters, same thing.  They come out at $50, then drop down to like $20.

      If you are not sure about a game, WAIT before you buy it.  The price will come down and you can try it.  Shoot, if you waited for 2 months to try WAR you could have tried it for 11 bucks!

    • Posted: 11/29/08 1:02 PM
      WAR (Warhammer Online)
    • a few questions about the game...
    • If you decide to play, check out my post here (http://www.mmorpg.com/discussion2.cfm/thread/213606) on what servers would make a good new home.

      The game is very multi-player dependant.  If you arn't playing with or against other people, you won't have fun.  A lot of complaints on this forums come from just that; people who were unable to find other people to enjoy the game with.

      I am having a lot of fun, so is my girlfriend.  It has similar starting PvE to WoW, so that will be familiar.  The quest system also works almost the same, although WAR gives you general locations for the objectives as well.

      The Scenarios are just like the BGs, only you can join them from almost anywhere in the game, and return to where you joined them from after they are done.

      Those two systems (Scenario and PVE) are more enjoyable for me than WOW was (minus raids).  The open RVR is still being worked out, but the lead developer has laid out some things I think will work really well.

      All in all, I would recommend the game, on a populated server, as is.

    • Posted: 11/28/08 10:26 PM
      WAR (Warhammer Online)
    • Where to start your character (Short Server Guide, Long Discussion)
    • Make a character on one of the following servers:
      Skull Throne, Erengrad, Volkmar, Dark Crag, Karak Eight Peaks, Red Eye Mountain

      Skull Throne = Core, US (10 vs 10 pop!)
      Erengrad = Core?, EU (10 vs 10 pop!)
      Volkmar = Core, US (11 vs 10)
      Dark Crag = Open RVR, US (11 vs 10)
      Karak Eight Peaks = Core?, EU (11 vs 10)
      Red Eye Mountain = Core, US (12 vs 10)

      I recommend playing Order.  If you decide Destruction, you should choose one of the 10 v 10 servers.

      The reasons why and some data follows:

      Why should I play Order?
          Order is almost without exception less played at all levels and on all servers than Destruction.  On average, there are 13 Destruction characters for every 10 Order players. On some servers it is much worse, on others it is a little better. 
          By playing the less played realm, you promote balance between the two sides (a perfect world would have 10 Order players for every 10 Destruction players).  This allows equal teams when it comes to open RVR (oRVR).
          What's in it for you? As an Order character you will be able to join Scenarios faster than Destruction characters. However, when it comes to oRVR you will be at a disadvantage number wise.  On the servers I recommended, it is very small, even negligible. But on some servers, it could be as bad as 10 Order vs 30 Destruction (Galrauch)!
          As a plus, when balance changes come out you can expect, pound for pound, 1v1, to be slightly better than your Destruction counterparts.

      What about Destruction?
          A lot of people like to play Destruction.  The classes look better in my opinion.  If you are set on Destruction it is important to expect longer times to join a Scenario (more people make Destruction Alts than Order Alts).  You will have a few extra team mates when it comes to oRVR though.
          Keep in mind, Mythic has said that when it comes to class balance, they will balance the realms first, then the characters, and then adjust PvE to match the character's strength. If Destruction outnumbers Order during balance changes, there is a chance that 1v1, pound for pound, an Order character will outmatch you to make up for those 10 vs 13 fights.

      Why did you choose these servers?
          I ran with a number of criteria through a site called Warhammer Online: Age of Analytics. The following is a quote from that site's FAQ to explain where the numbers come from:


      Where does the data come from?
      Data is pulled from Mythic's Warhammer RealmWar pages (http://realmwar.warhammeronline.com) as well as WarDB (http://www.wardb.com). The site cross-references each guild to ensure it is using the most up to date information as possible. Mythic's RealmWar site still does not show data for many servers and guilds, and until they fix it there will still be inconsistencies.
      What characters are counted?
      These statistics are drawn only from GUILDED players. From my observation, there is <5% error for tier 3 and tier 4 data, but lower tiers, especially tier 1 are more inaccurate due to the large number of unguilded characters.

          So with the above in mind, I judge a server's population by the number of characters it has in T4.  This should represent most people's main character; and since at this level most people are guilded, should be accuarate.  Sure, some may have 2 or more characters at this level, or none, but for the most part this represents the normal player base.
          That critera left me with the following list of servers.  Each has between 2,400 and 3,400 T4 (main) characters and thus represent the most populated servers. 
      Skull Throne, Red Eye Mountain, Volkmar, Dark Crag, Erengrad, Karak Eight Peaks,
          Next critera has to do with server balance.  Since the average server has 13 Destruction per 10 Order, I decided the best servers needed to do better than this.  Again, looking at the above servers, ALL of them meet this requirment ranging from 10 v 10 and 12 v 10, and thus all of them would make good choices for Order characters.
          For Destruction players, you want that ratio much closer to 10 v 10, and on two of those servers that is what you get! Skull Throne and Erengrad both have only 6 more Destruction characters in T4 than Order characters!

      Why did you decide higher population was better than medium or low?
          In PVE games of the past, medium or low population servers were my first choice to prevent overcrowding content.  In Warhammer, the way the quests work (on most, every wolf has a paw) and the fast respawn of mosters; this is much less of an issue.
          When it comes to RvR, more is better.  You want lots of people to play with.  Scenarios pop up faster, more people to get oRvR warbands going.  Life is just better on a high population server.  And since they raised the server caps, you should never run into a waiting period to log on!

      What other thoughts do you have?
          I played on a low pop server that transfered to a medium pop server (both are not on my recommended server list) as Destruction.  I also played on a medium pop server (also no on list) as Order.  After rolling Order and Destruction on my recommended servers, the difference is night and day.  The populations and activity remind me of the first week of play.
          I recomend anyone getting frustrated with thier server to give these servers a try.

          In Warhammer, I see some problems, mostly population.  There are to many servers.  I also wish they put more in for oRVR.  One of these you have control over, roll on a high pop server.  The other, they say are in the works, and I hope they are.  I am enjoying this game.

          Server pops will either hold steady or slowly decline until they come out with patch 1.1. After that, they should hold constant and maybe increase as those who left come back and give it a try.  Hopefully they put out a trial at that time also to get more people on board. 


      Edit:
      Changed intro to reflect types of servers.

    • Posted: 11/28/08 2:18 PM
      WAR (Warhammer Online)

Special Offers

MMORPG.COM Polls

What is your favorite feature on MMORPG.com?

Forums
Interviews
Weekly Columnists
Reviews
Developer Journals
Event Coverage (ComicCon, GDC, AGC, E3 etc.)
Podcast

(login to vote)

View all polls