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Profile: moorewr
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Usernamemoorewr
Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100Rank: 40/100
Real NameWalter Moore
RankApprentice Member
JoinedJune 15, 2008
GenderMale
Age37
LocationLargo, FL, United States
Last VisitDecember 1, 2008
Post Count12
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    • Stay FAR away from this game
    • Originally posted by signetring
      Originally posted by moorewr

      Let me correct a factual error for anyone still reading:

      This has not been accurate since Mod 4. There are numerous "Explorer" zones which give xp for accumulated kills as well as explorer way-points visited and rare bosses killed. You could nearly cap just with these.. there's a hole around level 8 where you would need to complete a few quests.

      Also, once again you seem oddly insistent that DDO be a WoW clone. No thanks.

       

      For those of you who aspire to achieve truth in its fullest context, allow me to point out this poster's attempt at puffing up these "explorer" zones for "accumulated kills" isn't something to be excited over.  They are absolutely a joke[..trolling]

       

      Look, your statement was incorrect, and I corrected it. I find the explorer zones boring.. just like I find many open spaces in other games borin, but that's not the issue. Your statement was wrong and misleading.

      You may resume your petty insults now if you like, you pimply nerd.

    • Posted: 12/01/08 8:55 AM
      D&D Online
    • Stay FAR away from this game
    • Originally posted by signetring    

      Oh and by the way for those of you who are still learning about why D&D is such a waste... going into an instance and killing things nets you ZERO XP. The only way you get XP is by completing said mission, and it is a flat amount of xp each time (with small modifiers based on hitting all the objectives).

      That's right.. you go through entire zones and fight swarms of monsters for ZERO XP, and ZERO loot. If you're stuck in a pug that sucks donkey balls (as I suspect some of the posters here represent) then you are assed out and get nothing for your trouble. Nothing at all.

      Let me correct a factual error for anyone still reading:

      This has not been accurate since Mod 4. There are numerous "Explorer" zones which give xp for accumulated kills as well as explorer way-points visited and rare bosses killed. You could nearly cap just with these.. there's a hole around level 8 where you would need to complete a few quests.

      Also, once again you seem oddly insistent that DDO be a WoW clone. No thanks.

    • Posted: 11/30/08 9:59 PM
      D&D Online
    • Why DDO failed
    • Originally posted by brostyn

      Forced grouping, all instances, no crafting, charging as much as a real MMO, Ebberon. Man, I'd say they did few things right. Character development, and, hmmm, I don't know what else is positive about the game.

       

      Its too bad, really, that Turbine screwed up what should have been the best MMO ever.

       

      Who forces you to group?

      My greensteel lightning II longsword and dragontouched sovereign vestments beg to differ re:crafting... at least endgame/raid crafting...

      ..Eberron is a matter of taste, and you should know that Wizards is to blame or credit for the setting, not Turbine.

      Funny you should mention character development.. something I find lacking, and not the combat system.. combat is what makes DDO unique to me...

    • Posted: 11/30/08 8:39 PM
      D&D Online
    • Why DDO failed
    • Originally posted by Greyflame11

      Hey moor.  I realize you're a fanboi of DDO and...

       

       Thanks for the laugh.

       

       

    • Posted: 11/30/08 7:41 PM
      D&D Online

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