| Username | munecaroon |
| Real Name | Mick Meyer |
| Rank | Apprentice Member |
| Joined | August 11, 2007 |
| Gender | Male |
| Age | 27 |
| Location | Duisburg, Germany |
| Last Visit | August 22, 2008 |
| Post Count | 10 |
| Biography | |
| Quote |
Anyone knows if the screenshots provided are old or new (cryptic)?
The style looks nice, but I can't see if for Star Trek really. Maybe Buck Rogers or some other stuff from the 50's with a touch of adult fantasy.
Give it a more modern style, crisp textures, realistic lighting.
Now where's some creatures please, space and ships are nice already, just let's see some civilization now.
Yeah agreed, but also we gotta agree, that whoever's trying to run and host the game now, will have to do something.
I played the beta back then - with much enthusiasm.
I played shortly after for about 6 months, then quit in favour of more interesting games (offline as well as other online titles)
Then I gave Ryzom another try shortly before GF took over and then for some weeks up to the point when Cho and Aris got merged.
And now I was trying it again.
All I can say is, if not for the superior community and player skills, this game wouldn't hold me longer than a day anymore.
Why?
Yes others name it, it's a grind and there is no development in Atys in a global sense like what a representative of Nevrax once promised back when they did run events. (see CoX, DDO, LotR, world evolves/expands)
Stuff like fully implemented Ring scenarios that actually do something not just feel like player-assembled instances that don't do much other than their take on a little paradise or for a RP playground which is of course a nice treat, but doesn't connect to the real game.
As it stands now, the players who feel established in Ryzom will hold their position (in game as well as their attitude), newbies are absorbed but due to the nature of the game are pretty much flagged as such when they ask questions in global channel.
Now some people here say, Ryzom is great for chatting and RPing.
Yes RPing is great no question here, but there's no real channel for OOC talk or user-created channels that can be used for whatever purpose that channel was made for (See CoX again).
People have Local chat, that's just around your character, mostly for interaction.
There's the Region chat which works only for players in the same zone.
And then there's Universe chat, but that's only for Q&A stuff. (GM regulated)
More chat channels are totally necessary for appropriate convos.
Another thing is the tight rules on character naming.
I was just asked by a CSR (in-game assistant with GM rights) to change my characters name because it's not in line with the rules. After asking other players on all 3 servers and nobody did complain, I just quit the game for good.
Too much law enforcement from the CSRs since the GF takeover, thanks for that. I can have my piece of conformity in RL already ....
Originally posted by bverji
Originally posted by TheAestheteAnyway, I was told that the switch to archetypes had a lot to do with the publisher, NCSoft, wanting a game that was recognizable; a game that looked like all the other games that had succeeded, which ultimately sprung from the head of the D&D class system. But who told me this? I can't remember. Someone in game? Someone from the forum? Who knows! It was a long time ago. So I'm just saying it, but I'm not saying it with any authority.
Who ever told you that was talking out their second set of cheeks. That was certainly not the position of Cryptic at the time. I spent the better part of 3 years as a daily participator on the OCH forums daily. Cryptic's position at the time was that the Archtype system allowed for more diversity.
Which in fact it does not.
Take the example of tankers who are always supposed *to hold aggro* even if they out-damage / out-survive a blaster ( *purple-IO'd out* Fire/SS/Pyre tankers spring to my mind here).
Defenders are told to protect, heal, stay back etc., whereas they can snipe-pull, debuff, mezz as well.
It's that:
The AT system forces people into a playing style because of what the majority of players think of how they should be played as. Same for how players are let into PUGs .. or not.
It serves the noobs, but brings nothing to the *open source* playing field of true PUGs for veteran players.
I'd like to see C: O as close to the PnP system as virtually possible.
People who was having an active sub or trial when the servers closed can now enter the game?
I was having a sub for many months just not when the game stopped.
Getting this message now:
Error: Your account needs a proper subscription to connect (3011)
(client application: ryzom_live domain: ryzom_live)
Can some kind Homin please show me a way so that I can run the game again?
Doesn't matter if it's a test or VIP or live server, I just want to see Atys again ...
Which November expansion were you most excited about?