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| Quote |
Originally posted by Gyrus
Originally posted by local93bc
My once thriving Server. is now dead.
On the order side only.....
...
Should Mythic have been more active in controling population by locking servers????
I think so.
I see a population problem and its not geting better.
Could they be handling this in a smarter way???
I think so.
What do you say?
What do I say?
I - TOLD - YOU - SO! :P
http://www.mmorpg.com/discussion2.cfm/thread/197681/page/1
(my first post is #87 BTW but # 92 covers this issue better IIRC)
Lesson to MMORPG game designers everywhere:
If your game includes RvR - design Population Balance FIRST.
If you can't do that - design a PvE game and forget about it.
Anyway - you say they could do a better job? How? Please share?
And please stay within the realms of the existing game (not saying "If they had balloons and submarines..." etc)
It's so sad, but Pre-CU SWG gets it right again. There, you could switch factions slowly over time, and for a cost. But you could do it. If the population of one faction is too high, the players could correct the problem for themselves....and they did.
(I know current SWG can do it too, but the idea was designed in the original game.)
Originally posted by shadenis
Originally posted by TenSpotting
The only indie developer that has ever launched a successful MMORPG is CCP and Eve Online.
That's about it.
Not a good track record if you ask me.
Let's fix this a bit.
Turbine AC etc. they started small
Mythic DAOC, not allot of money spend on the project but hey, they made 500 k !
Funcom AO At the times of AO, they weren't that big.
CCP EVE
And i think there are others ( like COX)
I think that's a pretty decent track that indie developers or smaller/medium sized companies do not automatic fail. Also the big difference between them and the big ones is that they don't have allot of money. They won't put allot of money in PR. They put it mostly in there games while the big ones do it the opposite most of the times.
Indie developers and the smaller to medium sized companies is where the better mmo's will probably come from.
Umn, all those companies have released videogames before trying to make the biggest hardest to make type of videogame - an MMO.
All these new Indie MMOs that probably won't release or wont work if they do release are from companies that haven't done anything. Dark and Light, Darkfall, Fallen Earth, Earthrise...what have ANY of those companies produced on an international level that actually made money?
Turbine, Funcom, and Mythic have definitely created good, selling games before they tried their hand at MMOs.
Tiggs has the worst luck with job selections....she's always in a crappy spot. How she's managed to get through it all and not look like a total b)@&(h, I don't know.
Tiggs, get a good job with a reputable company that I want to play please :)
They are being vague for 2 reasons. First, they don't want to be seen as promising one thing then delivering another (aka SWG). Second, they don't want to hype the game up. Every MMO since WoW has been overhyped and then bombed. The overhype set the community's expectations way too high, and the game could never live up to it. Bioware is being smart by not revealing enough information to get you really hyped over it.
Originally posted by Kokushibyou
Originally posted by neoubie
2. PvP that uses cover and is not just a point and click combat
Doubt it, latency on an MMO just won't handle this.
That excuse is getting SO DAMN OLD! AoC does it, DDO does it, FPSs that can get pretty damn massive have it. I think Tabula Rasa has it too. It's TOTALLY doable and has been done. Latency is an issue for everything in an mmo, having situational awareness is not any more or less effected by latency as any other game system.
How do you feel about advertising inside games?