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Profile: paulscott
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Usernamepaulscott
Rank: 91/100Rank: 91/100Rank: 91/100Rank: 91/100Rank: 91/100
Real Name 
RankElite Member
JoinedDecember 4, 2005
GenderMale
Age20
LocationWI rapids, WI, United States
Last VisitDecember 1, 2008
Post Count4082
Biography 
Quote

why do humans build, because it isn''t there

 

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    • weird , scary and beautiful dreams
    • Originally posted by Yasdnil

      Well, for me, it's not a dream but more sleep-walking in the night. While I was asleep, I walked into my sister's bedroom, turned on her light and then back off again and walked back to bed (crazy I know!!)

      The strange thing is though, that the morning after it happened, I actually remember doing it but I was obviously not consciously able to prevent myself during it.  I don't recall actually getting up or getting back in bed, only the light switch part.

       

      WEIRD!!!

       

      My brother is an extremely avid sleep walker and talker.   I've had friends that have had full conversations with him in his sleep because they didn't know so.   He's been known to scream abosolute bloody murder.  and has lived out his nightmares with literally running around and hiding in corners.

      Granted he also completely refuses to listen to the specialists when he was brought, so he wasn't able to go again.

    • Posted: 11/26/08 1:02 PM
      General Discussion
    • SL customer support help
    • Nope They gave me 5 dollars after I canceled My account and kept it canceled.   It summarized everything I didn't like and what they needed to avoid doing at any and all costs for me to care about the game at all.   It was more along the lines yep we understand your frustration thank you for pointing out everything we're doing wrong from your prespective it's very valuable input.

      Granted I get +10 rolls on customer support rolls due to my ability to be extremely concise, having the motto "This is my problem it's only the CS guys problem if they make it so", and understanding WTH a customer support rep isn't (IE: The reason for your problem).

    • Posted: 11/25/08 6:11 PM
      Second Life
    • Whats with all the new FPS? and the built in Bot systemsas well.
    • Originally posted by Ihmotepp

      Aim bots are in all console games, becaues the controls aren't as good as mouse nd keyboard.


       

      Moving at 30 degrees, looking backwards at 60 degrees, toggling your grenade types, and firing weapons and grenades at the same time is NOT bad. 

      On the keyboard you'd be slaved moving at 45 degree angles and having those slaved to the direction that you're currently looking. 

      Having where you're looking and where you're moving completely unslaved from each other is pretty nice and can be used to really screw up 'teh hardcorzors fanzors' because they're relying to much on how people would normally be moving(leading shots ect).  I love the ability to focus more on footwork.

      _________________________

      As for what the OP is talking about it's along the lines of there being too much automation in games.   You can literally 1 button some builds in a WoW raid.  But what he's really complaining about is when it comes to PvP.

      I personally like using scripting systems for a lot of things adding extra Queues like beeps/bloops when status effects are applied to you are nice.  Though when it gets down to a build spamming interupts and using macros to choose your target faster than you should have does get pretty bad.

    • Posted: 11/25/08 5:50 PM
      General Discussion
    • Adding an Illusion of Variety
    • Depending on the initial design such a system would be more expensive* art side than IT side.

       

      For the 2D racing game that I'm working on the enemy vehicles are literally the same code as the one the player controls just slaved to an AI controller class instead of the keyboard.   For collision stuff for an effect like a reapair/boost pad when compared to a wall I'm literally on changing 2 lines of code(Java is actually perfect for the last part assuming it works... which can be anywhere from nearly all the time to under 60% depending on versioning and usage.  C# is a good bet for that kind of stuff to less so for the ever holy C++).

       

      *was expansive

    • Posted: 11/23/08 2:24 PM
      Developers Corner

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