| Username | quixadhal |
| Real Name | |
| Rank | Novice Member |
| Joined | January 11, 2005 |
| Gender | Male |
| Age | 39 |
| Location | Kalamazoo, MI, United States |
| Last Visit | November 12, 2008 |
| Post Count | 70 |
| Biography | |
| Quote |
I think it's mostly because when you first play WoW, you think the game runs smooth, the graphics are decent, and the gameplay is dead simple. So simple, 12 million monkeys could learn how to play it!
After you've played for a while, you think this is pretty repetative, but I know the endgame will rock so I'll keep grinding away and be ready to kick some butt!
When you get to the endgame, you realize that the game really is just as simple as it seemed in the newbie village at level 1, but the monsters got bigger, your shoulderpads got bigger, and it's more laggy now. Now that you've slogged through all the content, it's time to sit back and watch while your Epic Pants play the game for you.
SOME of us like a little depth to our games. :)
I'd rather see a different kind of micro-transaction. Why can't I just decide to pay 50 cents to play game X, today? Just today... If I want to play tomorrow, I'll cough up another 50 cents. If I like it enough, I'll shell out $5 for a week, or $15 for a month.
There are lots of MMO's I used to play that I'd be happy to pay a few dollars to play again, but I know I wouldn't do so for very long. Likewise, if my schedule only lets me play irregularly, paying 50 cents here and there would let me enjoy it as much as I can, without feeling like I'm wasting money.
Overall, I'd rate it a B-.
Graphics: A+
Performance: D-
Content: D+
PvE gameplay: B+
PvP gameplay: C+
Community: A-
Administration (Dev responsiveness and FunCom): F
Overall, it was a fun game. I would have played longer, but on my hardware I got about 6fps average, and PvP is not much fun when you can't see who's killing you. My friends who are still playing say the content is a wasteland of repeatable quests from 40 to 75, which is sad and shouldn't be tolerated these days. Bugs galore. Zero response from devs on the community forums. The absolute worst customer service I've ever seen by FunCom.
Do I want my $100 back? Grudgingly, no. But I won't be giving them anything more this year. Maybe if the game shapes up AND I get a new job so I can upgrade my system next year.
How many players does an MMO need to be considered a success in today's market?