| Username | redavni |
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| Rank | Hard Core Member |
| Joined | September 7, 2006 |
| Gender | Male |
| Age | 32 |
| Location | asheville, NC, United States |
| Last Visit | December 1, 2008 |
| Post Count | 68 |
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Originally posted by Karahandras
but i do hear the love/hate for EQ2 in equal measure so i'm guessing it's slowly going the same way
I know this isn't an EQ2 thread, but just wanted to say that it doesn't surprise me that a non-EQ2 player is seeing conflicting opinions right now about the game. The newest EQ2 expansion is a very group and raiding focused right after a very solo focused expansion. So the casuals might not be as happy with EQ2 right now (esp with WotLK just released), and the more hard-core players are digging into the new content.
I think EQ2 is officially a mature MMO now and has at least another 5 years of good gaming to go before it gets to the life support stage.
Excellent guide so far. Running a successful corp in Eve is one of the most ambitious things anyone can do in all MMOdom.
Looking forward to the rest of the series.
"If you want to see some progression, then you must make raid attendance something of a priority". This is one of the biggest problems with WoW.
The casual raid guild that only raids whenever enough people are on is non-existent in WoW in my experience. The problem is that Blizzard's constant nerfing of older content, and massive gear inflation makes it difficult to raid without a schedule. If you don't consistently raid, by the time your guild gets a few bosses down, all the rewards are outdated because a new Arena season started, or they rolled out a new easier 5 or 10 man instance with better rewards.
Contrast this with EQ1 (before they screwed it up post Gates of Discord) where you were expected to progress through the content in a logical way like every previous player to come before you. Rewards weren't changed, and when there was a max-level increase it didn't drastically affect the raid progression. Guilds could take as much time as they wanted at any particular "tier".
EQ1 raiding was actually more casual friendly than WoW raiding despite the actual content being harder and requiring more time.
I am very interested in this game, but what I wonder if they have the technical know-how to do an MMO right. They could pull a CCP or a Funcom and take 3 years after launch to make their game playable. There have been a lot of great game developers (Croteam, People Can Fly, and the STALKER guys come to mind) to come out of the eastern european/former soviet bloc countries though so who knows.
Do you Role Play?