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Profile: rsreston
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Usernamersreston
Rank: 73/100Rank: 73/100Rank: 73/100Rank: 73/100Rank: 73/100
Real NameRodrigo Reston
RankHard Core Member
JoinedNovember 26, 2006
GenderMale
Age26
LocationBelo Horizonte, Brazil
Last VisitAugust 29, 2008
Post Count133
Biography

I have played some "minor" MMOGs but my life changed when I started playing in the "major league". I was ignorant MMOGs could be played outside the countries in which their servers existed, so I thought I was stuck for life with the MMOGs that came to my country (Korean crap IMO) like Priston Tale and Ragnarok. But I had fun, actually. Until I saw a relative of mine playing City of Heroes, one of the games I used to dream of, being a comic books fan. I was playing the trial the next morning and then a whole new world opened to me - the world of MMOGs! Though City of Heroes/City of Villains (CoX) remains my dearest one, I love experimenting, one game at a time. Among the ones I''ve tried (Matrix Online, Everquest I & II, Final Fantasy XI, Tabula Rasa, Dungeons & Dragons Online, Anarchy Online, Rappelz, Archlord, Sword of the New World, Fury, Exteel), I really liked Dungeon Runners, World of Warcraft and Star Wars Galaxies (I''m a SW fan, ok??).

 
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DOS 6.22 - fuzzy memories...

 

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    • Need some perspective for the game beyond lvl 20
    • Originally posted by Netspook
      Originally posted by rsreston

      Now, what I want to know is: for soloing classes is EQ2 all the way like this? Having to group to finish quests?

      EQ2 has thousands of quests. Most of them are solo quests, but the main so-called quest timelines (long quest series), are not meant to be solo'd all the way.

      I've completed over 1600 quests with my main, not much compared to the hardcore questers - the record is over 4200. I should easily be able to do at least 1000 more quests, probably a lot more, that's how much a soloer is able to do in this game! Besides, there's also much more than questing to do.

      Thanks for your answer, Netspook, but how do you know which quests are not from the timeline? Do you just delete them when they get to the point of needing a group to finish the heroic encounter?

    • Posted: 8/29/08 6:10 AM
      Everquest II
    • Lord of the Rings Online: Correspondent - A Look at Housing
    • Originally posted by CujoSWAoA

      Even if the decorating gets more intuitive (which I'm not really sure it ever will)... housing in LOTRO still has next to no point. Not that I know of it having any point in any game, but still.

      I don't see why logging out in your House doesn't provide a Bonus Buff of some degree when you next log in again. SOMEthing to give reason for spending your hard earned gold on one of those otherwise meaningless money-sinks.

      Decorating house is more for the kind of player that likes to collect stuff - the badge hunters/whores, the kind of people that would pay tons of monetary units for a rare collectable item - like in SWG.

      Now what you mention as a Bonus Buff for staying inside your house reminds me of the upcoming Issue 13 update for City of Heroes, which includes "Day Jobs" - when you log off inside a particular building and gets a temp buff related to that building. Or did you mean something like getting a XP bonus when you leave your toon inside an Inn in WoW?

    • Posted: 8/28/08 1:17 PM
      General Discussion
    • City of Heroes: Issue 13: 'Architect' Announced
    • Originally posted by themilton

      Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every location within Paragon City and the Rogue Isles has an associated Day Job, resulting in a wide selection of jobs and rewards!
       

      I wonder just how the day jobs thing is going to work. Could I abuse it (not that I would...) by simply logging in and out a bunch of times? Will there be a 1-job-per-day rule? Does time logged off matter? Like if I log off in a university and don't play that character for a week, does he get a week's worth of scholar credit?

      I guess you didn't understand - the purpose is giving you something for the time you stay offline. So if you log back, you stop earning those points. I guess ppl will want to focus at least on one job at a time in order to gain its benefits. And yes, I guess if you stay logged at a university you'll get that time's worth as a scholar - but if your sub. ends, they should cut your offline gains...

      As for resubing, I've been away from City some 6 months now and was recently thinking of returning... I'm definitely coming back - gotta get ready for Issue 13

    • Posted: 8/27/08 9:36 PM
      General Discussion
    • Need some perspective for the game beyond lvl 20
    • Hello, fellow EQ2 players. I've been playing the game since August 1st (not on trial anymore :), on a medium pop. server, with only one char - monk, joined a nice guild who's been teaching me a lot and I've reached lvl 21.

      I fell in love with the game's atmosphere, with the world of Norrath itself (at least from what I've seen of it) - I did lots of exploration, read (most of) the quests, am loving the graphics and the sound, the community is awesome (nice and helpful)...

      Well, the game seemed perfect for me until I started approaching lvl 20.Then I began feeling frustrated, for most of the meaningful quests, the long ones, end with an Encounter I cannot solo. I am a soloer - fact. I like grouping but the most important thing is not having to depend on anyone else to play an MMOG all the time. So at the end of those quests there are 2 or 3 foes a few lvls above or even below me that will kick my ass. So I have to call for the help of other players to finish them. While finding a helpful player is not that hard, even on a medium pop server (which in my opinion translates into a low pop server in EQ2), it is likely the person will be many lvls above you, which results in me just watching the Encounter getting blown away by my teammate - that's frustrating.

      And then there are dungeons like Vermin's Snye or instanced areas like Blackburrow - low lvl foes but quests that end up with Encounters I cannot solo! Or Encounters not tied to quests that will kill me, even though they're a few lvls below me! Frustrating!

      Now I find myself with the best medieval setting in a MMOG I've seen in recent years, a game I was pitching to my friends as the best MMOG IMO - to which I don't want to come back, because I'm impotent in face of the objective of the main quests - finishing them on my own.

      Now, what I want to know is: for soloing classes is EQ2 all the way like this? Having to group to finish quests? I don't wanna know about how could I respec my Monk and/or get better equipment - I wanna know if the next quests in the game are all like this or if there comes a lvl when everybody groups to do quests - that I can take.

      Thanks for the help, guys - I really liked EQ2 and am ready to give it another chance if the future is brighter!

    • Posted: 8/24/08 7:40 AM
      Everquest II

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