<
>

Profile: skeaser
Send PM  Forum Posts  Forum Topics 

Usernameskeaser
Rank: 79/100Rank: 79/100Rank: 79/100Rank: 79/100Rank: 79/100
Real NameWillie Davis
RankHard Core Member
JoinedJune 13, 2007
GenderMale
Age23
LocationAbilene, TX, United States
Last VisitDecember 1, 2008
Post Count460
Biography 
Quote 

5 Most Recent Threads by skeaser [more...]

  • Mythic Rocks on 9/23/08 @ 7:04AM
    Viewed 163 times, replied 4 times, last post was 9/23/08
  • My Two Cents on 9/1/08 @ 9:27AM
    Viewed 403 times, replied 12 times, last post was 9/2/08
  • Help! Launcher Problems on 7/25/08 @ 10:35PM
    Viewed 532 times, replied 4 times, last post was 7/27/08
  • Interesting Observation on 7/5/08 @ 8:40PM
    Viewed 210 times, replied 1 times, last post was 7/5/08
  • Page Fault In Nonpaged Area on 7/4/08 @ 9:49AM
    Viewed 306 times, replied 5 times, last post was 7/4/08

skeaser does not have a blog yet.

Latest User Gallery Images [more...]

Recent Forum Posts [more...]

    • Taking another look at the "Features" in Darkfall.
    • Originally posted by Ihmotepp
      Originally posted by Rheanon

      I am sure that the penalties for ganking will be severe and players who gank will take a faction hit.  The quote seems clear on that.  I am sure whatever they come up with will be reasonable.  However, I believe that the faction hit should affect the entire account not just the ganker character.  I saw too many notorious pk characters in UO that had an equivalent baby blue goodie two-shoes in the same account.  Somehow that is wrong.  If you are going to play a ganker, you should take the penalties to the whole account.  I know that doesnt stop anyone from getting a second account for their sweet nice characters and vice versa but so be it.  I think in principle, the whole account should take a faction hit.

       

      Just my 2 cents.

       

      As I understand it, you only get one character per account, so this will not be a problem.

       

      This makes me sad. I have terminal alt-itis.

    • Posted: 11/29/08 12:19 PM
      Darkfall
    • end of open beta..
    • Originally posted by BigMango

      Hmmm...... so 2008 is ending in 30 days and we still don't have a release date... we don't even have an open beta date yet ??? Sure....

       

      Well, maybe, just maybe, they really did as much internal testing as they claimed and the game really is polished.

      One can only hope.

    • Posted: 11/29/08 12:02 PM
      Darkfall
    • Taking another look at the "Features" in Darkfall.
    • Originally posted by Ihmotepp
      Originally posted by skeaser
      Originally posted by Ihmotepp
      Originally posted by skeaser
      Originally posted by Ihmotepp
      Originally posted by skeaser
      Originally posted by Ihmotepp
      Originally posted by mrw0lf
      Originally posted by Ihmotepp

       

      Her'es why it's less "natural" to raise skills wiht use, and more restrictive:

      Hey, come kill some goblins with me!

      Sure, why not! With the XP i get I can raise my locking picking skill! Lets go!

      VS

      Hey, come kill some goblins with me!

      Do they have locked chests?

      Well, no, they don't.

      Ok, NVM, I'm raising my locking picking skill, I'm going ot pick some locks. Killing goblins will raise my sword skill, but I already have a high sword skill. l8r.

       


       

      Imo your analogy is flawed, whilst it is reasonable to use it on explaination of leveling its isn't in a gameplay scenario. You have mixed a combat and tradeskill, then when bringing in the action/fun part you use combat thereby making the 'use system' inferior.

      Use the same example again but this time replace lock picking with axe skill and you have a fair example. It's should not be reasonable to expect to level in any tradeskill for combat playtime. Their arn't many people who would champion such a system, the 2 activities are different and require such radically different play it is unreasonable and unfair to expect to adavance in 1 from the other. I can't think of a single game where you could do it, not even WoW.

       

      easy.

      Arrows work best if you can see what you are shooting, so you can get your shots off from a distance before the enemy closes on you. So a twisting cave is not so good for arrows, but an open field is.

      Come kill orcs with me in the twisty cave.

      No thanks, I'm working on my bow skill. I could kill orcs in the twisty cave, but I don't want to work on my sword skill, it's already high.

      Done.

       

      And the analogy isn't flawed because in a spend points system, you COULD kill orcs, and use the XP to raise your lockpicking skills. I'm doing it right now in Fallout 3.

       

      Right, but it's still not natural.

      Let me try an analogy.

      I go to the gym, I work upper body, I gain upper body strength. This = natural

      Your system

      I go to the gym, I work uper body, my legs get stronger. This = not natural.

      While I get what you are trying to explain, I disagree with your natural label.

       

      No, that's not my system. I agree with you that going to the gym would increase your strength, and it's natural.

      But we don't put this in the game. Why?

      It's boring.

      You watch a heavy weight boxing match. Did the guys get good in the ring? No, they got good at the gym, training their butts off.

      Your system, is they never go to the gym, they just get good in the ring. That natural? I think not.

      My system is I go to the gym for months, train my upper body, and get upper body strength. But to represent this, I spend 3 skill points, I don't do push ups all day in the game.

      Look at the votes here:

      http://www.mmorpg.com/discussion2.cfm/thread/213677

      Is that what you would do in the real world?

      Sort of a mix between both. They go to the gym, but they also fight other novices, then, after time, more and more skilled boxers.

      I'm not disagreeing with what you are saying, I'm just saying I don't think it's natural to be better with my sword after shooting something with a bow.

       

      Look at the link. What's your answer to the poll? How is that "natural"?

       

      I looked, I voted too, I said "stick with sword".

      I don't think I understand what you are getting at though.

       

      CAn you think of any real life situation where you would act like this? What I'm getting at, is everyone picks the Sword, because they want to raise their sword skill.

      That's exactly what I would do, because my guild friend is making me a badass sword.

      But in the real world, you would NEVER do this, it's completely unnatural.

      You would use the Hammer, every time, because it's more effective. You would never use a less effective weapon just because you wanted to increase your skill in the real world.

      That's what I'm getting at.

      IN a system where you spend skill points, it wouldn't matter, so you would use the Hammer, since it's more effective. This would be, IMO, more natural.

       

       

      Ok, I see where you're coming from now, and I think I still disagree.

      My reasoning being; even in real life I would do something that may be less beneficial short term for longer term gains. I would think of using the less DPS sword in lieu of the higher DPS hammer as a short term investment since I will be getting a better sword soon and will start using it with more profeciency.

      Now the story completely changes if the hammer is much more powerful than the sword your guildie is making for you since there would be no foreseeable return in leveling you swordsmanship skills.

      I don't think we'll see eye to eye on this one, but at least now I understand what you mean.

    • Posted: 11/29/08 11:34 AM
      Darkfall
    • Taking another look at the "Features" in Darkfall.
    • Originally posted by Ihmotepp
      Originally posted by skeaser
      Originally posted by Ihmotepp
      Originally posted by skeaser
      Originally posted by Ihmotepp
      Originally posted by mrw0lf
      Originally posted by Ihmotepp

       

      Her'es why it's less "natural" to raise skills wiht use, and more restrictive:

      Hey, come kill some goblins with me!

      Sure, why not! With the XP i get I can raise my locking picking skill! Lets go!

      VS

      Hey, come kill some goblins with me!

      Do they have locked chests?

      Well, no, they don't.

      Ok, NVM, I'm raising my locking picking skill, I'm going ot pick some locks. Killing goblins will raise my sword skill, but I already have a high sword skill. l8r.

       


       

      Imo your analogy is flawed, whilst it is reasonable to use it on explaination of leveling its isn't in a gameplay scenario. You have mixed a combat and tradeskill, then when bringing in the action/fun part you use combat thereby making the 'use system' inferior.

      Use the same example again but this time replace lock picking with axe skill and you have a fair example. It's should not be reasonable to expect to level in any tradeskill for combat playtime. Their arn't many people who would champion such a system, the 2 activities are different and require such radically different play it is unreasonable and unfair to expect to adavance in 1 from the other. I can't think of a single game where you could do it, not even WoW.

       

      easy.

      Arrows work best if you can see what you are shooting, so you can get your shots off from a distance before the enemy closes on you. So a twisting cave is not so good for arrows, but an open field is.

      Come kill orcs with me in the twisty cave.

      No thanks, I'm working on my bow skill. I could kill orcs in the twisty cave, but I don't want to work on my sword skill, it's already high.

      Done.

       

      And the analogy isn't flawed because in a spend points system, you COULD kill orcs, and use the XP to raise your lockpicking skills. I'm doing it right now in Fallout 3.

       

      Right, but it's still not natural.

      Let me try an analogy.

      I go to the gym, I work upper body, I gain upper body strength. This = natural

      Your system

      I go to the gym, I work uper body, my legs get stronger. This = not natural.

      While I get what you are trying to explain, I disagree with your natural label.

       

      No, that's not my system. I agree with you that going to the gym would increase your strength, and it's natural.

      But we don't put this in the game. Why?

      It's boring.

      You watch a heavy weight boxing match. Did the guys get good in the ring? No, they got good at the gym, training their butts off.

      Your system, is they never go to the gym, they just get good in the ring. That natural? I think not.

      My system is I go to the gym for months, train my upper body, and get upper body strength. But to represent this, I spend 3 skill points, I don't do push ups all day in the game.

      Look at the votes here:

      http://www.mmorpg.com/discussion2.cfm/thread/213677

      Is that what you would do in the real world?

      Sort of a mix between both. They go to the gym, but they also fight other novices, then, after time, more and more skilled boxers.

      I'm not disagreeing with what you are saying, I'm just saying I don't think it's natural to be better with my sword after shooting something with a bow.

       

      Look at the link. What's your answer to the poll? How is that "natural"?

       

      I looked, I voted too, I said "stick with sword".

      I don't think I understand what you are getting at though.

    • Posted: 11/29/08 11:04 AM
      Darkfall

Special Offers

MMORPG.COM Polls

Are you still playing (or subscribed to) your first MMO?

Yes
No

(login to vote)

View all polls