| Username | taus01 |
| Real Name | Sascha Tausend |
| Rank | Advanced Member |
| Joined | April 12, 2006 |
| Gender | Male |
| Age | 38 |
| Location | Munich, Germany |
| Last Visit | November 30, 2008 |
| Post Count | 276 |
| Biography | |
| Quote |
Originally posted by Paragus1
Are you freaking kidding me?! Did you look at the set bonuses?! I play a range class for God's sake! WTF am I going to do with strength? Yes, let me sacrifice all my ballistic skill for stats that are little to no use for my class. I am so sick of people trying to spin the itemization debate. I could show you dozens of other examples from other classes that make no sense. Please tell me how weapon skill benefits a bright wizard? Or how intelligence benefits a healer? I have a green helmet with 45 Ballistic skill on it, show me any other helmet in the entire game that has that much.
The only reason people even wear those other sets is for wards to do PvE dungeons, which in turns gets you more poorly itemized gear.
I am not trying to spin anything. You said in your article that Sentinel is not as good as Bloodlords. I included the facts and i think we can agree that Sentinels is far superior.
As on your argument of a Helmet with +45 Ballistic. That is all fine and dandy as long as you can get enough pieces to get a total of +307 Ballistic skill, because that is what you need to get the damage increase you have on the Sentinel Armor, not to mention the 5% Critical, additional HP from wounds, Defense from Toughness, Evasion, Parry, Dodge...
Like i said, do some homework and look at the sets and what you could get if you collect individual pieces. If you find something that beats Sentinel then let me know.
I don't see your point with armor. Maybe you should look at it a bit closer and add up all the stats you get. Looking only at the Bonus wearing more than one pice does not give an accurate reflection of that armor.
And your statement that Sentinels armor is not better...i am speechless. Let me put that in perspective for you:
| Bloodlord Armor Set | ||
| Type | Amount | Set Bonus |
| Armor | 987 | |
| Strengt | 25 | |
| Toughness | 45 | |
| Wounds | 40 | |
| Initiative | 27 | |
| Weapon Skill | 38 | |
| Ballistic Skill | 66 | 59 |
| Threat Reduction | 9 | |
| HP Regeneration | 2 | |
| Bonus Ranged Damage | 18 | |
| Reduced Armor Penetration | 2 | |
| Ranged Critical Chance | 5 | |
| Spiritual Resistance | 301 | |
| Mastery Path | 3 | |
| Sentinel Armor Set | ||
| Type | Value | Set Bonus |
| Armor | 1059 | 240 |
| Strength | 27 | |
| Toughness | 55 | |
| Wounds | 53 | 62 |
| Initiative | 42 | 62 |
| Weapon Skill | 44 | |
| Ballistic Skill | 77 | |
| Spiritual Resistance | 71 | |
| Elemental Resistance | 79 | |
| Corporeal Resistance | 76 | |
| Dodge | 2 | |
| Threat Reduction | 11 | |
| HP Regeneration | 22 | |
| Bonus Ranged Damage | 23 | |
| Ranged Critical Chance | 5 | |
| Reduction in being Critically Hit | 3 | |
| 10% chance to lower healing on target by 25% for 10 seconds | ||
Originally posted by Paragus1
It boggles my mind that that contribution base number isn't zero.
Another point on itemization is that I don't know what some of the stats even mean! I have an epic chest with +2 HP Regen. WTF does that mean?! +2 HP per tick? +2 HP per second? +2% HP Regen? The same could be said for stats like + Morale Generation and others. It sounds like something you would want, but you don't know to what degree you are benefiting.
Morale, Regen etc. are per second. It says so in the tooltip as far as i remember. so an armor with 4 AP Regeneration will give you 4 points of AP more per second.
2% HP Regen is 2% of your current regen. You can see that in your stats. If you have 100 HP Regen per second you will have 102% wearing it.
Block, Parry, Dodge etc. add directly to these stats. If you have 10 Dodge and put on gear with 2 Dodge you will have 12 Dodge. All these are in % as it says if you look at the tooltip.
In general, getting +Disrupt is supperior to getting Willpower. You need a lot of Willpower to get +2% Disrupt (You can find the formulas on warhammeralliance if you are interested).
It takes about 15 minutes to figure all this out by simply checking your stats pages and trying on some armor. It is not really rocket science. Not saying you are lazy but it is not something that Mythic is trying to hide from you.
Hope that helped.
Originally posted by snowchrome2
i think they need to have drops that are specific to the ORvR(besides from the keep loot) area and players should drop loot more often, and the BO buffs last for 60 minutes instead of 30.
I agree, although the same gear drops in oRvR as in scenarios (had 2 anihilator set feet drop last night), there still should be a little more incentive, be it events or drops.
On Volkmar there was a huge battle going on in Dragonwake for the whole night. Order tried to lock the zone. They really got us nailed down for a while because they where simply outnumbering us (2 warbands vs. 4 warbands). In the end we could stop the rush for a bit by taking back a Battle Objective. I had to go sleep after that so i don't know if they finally made it.
Although Volkmar has lost a lot of players there is still daily action in the oRvR lakes. Not as big as when they try to lock a zone but still around 2 warbands vs. 2 warbands.
Originally posted by urbanmonkey
The game still doesn't have:
- Item Linking (what year is this?)
- Working Auction House Search
- Synched Animations
- Economy (money is worthless, even gold sellers don't have a job)
- Decent Crafting System
I could go on and on but its pointless.
All this WOW was also unfinished at release talk is crap and not relevant. WAR has to compete with LOTRO and WOW in today's state not their release state.
None of these things are gamebreaking and the game had the smoothest mmorpg release so far.
What aspect of MMORPG's are you more into?