Game Databases: AllodsDB Network Sites: GamerTube.com
Login:  Password:   Remember?  
Show Quick Gamelist
Games:354  Guilds:2,156
Members:1,177,897  Online:0
Guests:0  Posts:3,321,074

The MMOG Landscape in the 2000s

MMORPG.com's Richard Aihoshi writes this article about the way that games have changed over the past decade and speaks to three distinguished developers who share their thoughts on the decade's most notable developments and happenings.

Interviews By Richard Aihoshi on February 08, 2010

Can it really be a decade already since we entered the new millennium? There are times when that doesn't seem possible, but when we look at how much the massively multiplayer landscape has grown and changed, it can feel like a tremendous amount has happened, far more than we might expect in only 10 years.

As we entered 2000, the dotcom explosion had already happened. In fact, the dotbomb period had hit. The first phase of the MMOG era had begun less than three years prior with the release of Ultima Online in 1997. EverQuest was a baby, in service for less than a year, and Asheron's Call was a mere newborn, less than a month old. Those were the only three prominent live titles.

 advertisement 

Or so we thought. Out of sight to all but the most curious industry observers, Nexus: The Kingdom of the Winds had launched in Korea in 1996, followed by Lineage the year after. Little did we know what lay ahead in and from the other side of the world.

Of course, there was plenty more in the pipeline to keep our attention focused in this hemisphere. UO2, Middle Earth Online and the MMORTS Sovereign had all been revealed in 1999. Coincidentally, they would ultimately suffer the same fate, cancellation before going live. 2000 would bring quite a few more high-profile announcements such as Star Wars Galaxies, Final Fantasy Online (also fated to be canceled), Dark Age of Camelot, Anarchy Online and the MMOFPS PlanetSide.

Now the Game Director on Funcom's Age of Conan, Craig Morrison recalls these titles and more as belonging to a different age. As evidence he cites the fact that when he began playing UO and EQ in college, no one else in his circle of friends even owned a modem. Likening the MMO category then to a toddler taking its first steps, and now to a confident, strutting teen, he doesn't hesitate to dole out credit for this progress.

"Many people ask how it feels to have to compete with the industry goliath that is World of Warcraft. The simple truth is that it's damn hard and costs a lot of money and time. What's also true, however, is that its runaway success and acceptance have introduced far, far more people to the genre, the subscription model and online gaming itself than probably would have been possible otherwise. So as a developer of MMOGs, I genuinely thank Blizzard for showing what's possible and demonstrating that the right idea, executed correctly at the right time, does not have to be bound by the perceived limitations of the genre."

Morrison does recognize that WoW didn't appear out of nowhere. "It was the culmination of much design that preceded it," he explains. "It wouldn't exist had the likes of UO, EQ, AC, DAoC and AO not come before. This past decade really has been a 'golden age' for the genre, with great games building many social bonds and even friendships that will last for years. There have been lots of excellent releases and worlds, and we have learned from each and every one."

Now heading up Zenimax Online, Matt Firor was a co-founder of Mythic Entertainment and the Producer on DAoC. Looking back, he agrees that the decade brought many notable developments, and cites examples including seamless world technology, cross-platform play and the increased adoption of broadband. At the same time, he seems more focused on relatively recent trends that are continuing to shape the MMOG space.

One of these is ease of entry. "The fact that MMOGs are becoming as easy to get into as console games has spelled success for the major players in this space. The overall progression of this trait goes back pretty far - when Dark Age of Camelot was released, we were all only focused on EverQuest customers and how we could appeal to their needs while expanding interest into our brand. At that time, the PvP component - Camelot's RvR system - was a great innovation, but we also were able to give people easier access to our product since the bar was still set quite low."

Firor also references WoW, suggesting Blizzard was the first company that didn't fear customers churning through all of a game's content. "The reason is because it gave everyone so much to do that players subscribed for long periods of time - and continue to do so. This was accomplished in many ways, but ease of entry into the product, coupled with low machine specs, significantly expanded what had been perceived as a niche market."

Pages(2): 1 2

More Interviews:

Star Wars: The Old Republic - GDC 2010 Jake Neri Interview Interview added on Wednesday March 17
EVE Online - GDC Update Interview Interview added on Wednesday March 17
Free Realms - Animation Interview Interview added on Friday March 12
General - Portalarium Interview Interview added on Tuesday March 09
Eudemons Online - Benjamin Wang Interview Interview added on Friday March 05

More Features:

2Moons - Reviewing 2Moons Review added on Thursday March 18
Star Wars: The Old Republic - GDC 2010 Jake Neri Interview Interview added on Wednesday March 17
EVE Online - GDC Update Interview Interview added on Wednesday March 17
Vindictus - Screenshots and Art Media added on Wednesday March 17
Popular Features:
General : The Sci-Fi MMO: The Past Editorial added on Wednesday February 17
In the first of a three part series, MMORPG.com's Bill Murphy explores the Sci-Fi subgenre... Read More
The List : Eight Games Fit For Resurrection Column added on Wednesday February 24
In the wake of the recent announcement of Gods & Heroes' rise from the grave,... Read More
TERA: The Exiled Realm of Arborea : GDC 2010: First Look Preview Preview added on Friday March 12
MMORPG.com's Garrett Fuller got a look at En Masse Entertainment's action packed MMOG TERA at... Read More
The List : Seven Underrated Systems Column added on Tuesday February 16
MMORPG.com's Jon Wood writes this week's list, this time counting down seven features that often... Read More
Allods Online : Open Beta Impressions Preview added on Thursday February 25
MMORPG.com's Bill Murphy is in the Allods Online open beta test and today shares with... Read More
Latest News:
2Moons : Reviewing 2Moons Reported on Mar 18, 2010
MMORPG.com's Adam Tingle takes this look at Acclaim's 2Moons, a F2P game launched back in... Read More
Business Tycoon Online : Free Rookie Package Gift Keys Reported on Mar 18, 2010
MMORPG.com has been given a limted supply of free gift keys for Business Tycoon Online!... Read More
EverQuest : 11th Anniversary Festivities; Steam Sale Reported on Mar 17, 2010
EverQuest turns 11 today, and Sony Online Entertainment has kicked off 11 days of events... Read More
Atlantica Online : Mercenary Madness Contest Announced Reported on Mar 17, 2010
Mercenary Madness, a new contest for Ndoors Interactive's free-to-play turn-based MMORPG Atlantica Online, has been... Read More
Aion : Fergus McGreedy’s Little Headache Reported on Mar 17, 2010
Fergus McGreedy, the greedy little leprechaun of Atreia, is feeling the pinch from Shugo tax... Read More

Special Offers